A Study of the Relationship between Gaming Curriculum versus Gaming Cognitive Behavior and Curriculum Satisfaction - a Case Study of a Technological University
碩士 === 萬能科技大學 === 經營管理研究所在職專班 === 104 === The purpose of this study is to explore the existing gaming curriculum for college students with their cognitive behavior and the relevance of their curriculum satisfaction. First, a numerous literature review has been done, and deep interviews with experts...
Main Authors: | , |
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2016
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Online Access: | http://ndltd.ncl.edu.tw/handle/c2uek9 |