A Study and Creation for Storytelling Techniques in Virtual Reality --A Case Study of Picture Book Based on「The Missing Piece」

碩士 === 國立臺北科技大學 === 互動設計系碩士班(碩士在職專班) === 104 ===   Virtual Reality has grown up quickly in the recent year, there are so many hardware, and company compete with each other. In 2016, Virtual Reality has been known as a fabulous media device in the new generation. With the rapid development of Virtual...

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Bibliographic Details
Main Authors: Ying-Ru, Shih, 施映如
Other Authors: Ju-Chun Ko
Format: Others
Language:zh-TW
Online Access:http://ndltd.ncl.edu.tw/handle/7knkht
Description
Summary:碩士 === 國立臺北科技大學 === 互動設計系碩士班(碩士在職專班) === 104 ===   Virtual Reality has grown up quickly in the recent year, there are so many hardware, and company compete with each other. In 2016, Virtual Reality has been known as a fabulous media device in the new generation. With the rapid development of Virtual Reality, comparing with the traditional story, e.g., paper storybook, theater, and cinema. The interaction of storytelling with 360 degree surround view is more attractive and the story must be more detail. However, Virtual Reality’s storytelling skill and the rule of narrative content. Even the method to tell a story in 3D world is still about preparatory section for exploration. Therefore, how to hold this opportunity to get in the new VR world and make sure your imagination can turn into VR super power. Focus on using appropriate storytelling method will be the most important skill.   The research want to explore new storytelling rules by literature review and related online case analysis, then sort out three storytelling route. The route will merge into a VR story which name “The Missing Piece” and use 3D perspective to rebuild this storybook. User will watch the brand new VR story with three different point of view while the empirical research can also observe users reaction at the same time. In conclusion, three route will obtain each advantage and disadvantage in compare and VR creator can follow these storytelling rules to enrich their works that everyone will realize the Virtual Reality’s amazing story world.   The result of this research show each advantage and disadvantage by three route, including circle route、line route and guide route. The interaction and usability of circle route is the best and the whole experience is user’s favorite. Second, the susceptibility of guide route isn’t good enough. However, the performance of usability is better than line route. Because the user mode of line route is easy to use but fixed viewing angle still make user feel bored really soon. And the end, hope this research can offer useful advices for further research and make Virtual Reality a broad prospects.