Design and Research of a Value-conscious game for responsibility of audience comment public figure

碩士 === 南臺科技大學 === 多媒體與電腦娛樂科學系 === 104 === In this research, designed a values-conscious game is emphasis of “Value at play project”, and analyzed process of game design, then generalize the dynamic, the element and the standard flow in the process ,to view this game whether has the values-conscious....

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Main Authors: Lin, Sheng Ying, 林聖穎
Other Authors: Yang, Chi Chie
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/96829542488548927480
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spelling ndltd-TW-104STUT06410082017-09-10T04:29:31Z http://ndltd.ncl.edu.tw/handle/96829542488548927480 Design and Research of a Value-conscious game for responsibility of audience comment public figure 閱聽人評價公眾人物的責任之價值意識遊戲製作與研究 Lin, Sheng Ying 林聖穎 碩士 南臺科技大學 多媒體與電腦娛樂科學系 104 In this research, designed a values-conscious game is emphasis of “Value at play project”, and analyzed process of game design, then generalize the dynamic, the element and the standard flow in the process ,to view this game whether has the values-conscious. In addition, we use the MDA framework to investigate the element, combine with the 6-11 framework to strengthen the mood, both of them can detect the interesting and the pleasure of the game. Nowadays , most commercial game company use “live” in order to commercial in Taiwan , furthermore ,the live website Twitch improve visitors from ten thousand people to 4,500,000 human each month of not redundant visitor numbers to become the important media in Taiwan, therefore acts the live host to carry on the game hope the young network user be able to understand its topic; The game decided make use of the role acting, the background story, as well as side-scrolling game which build by the basic dynamic as the element, when the plays acting the live host , they need more ordinary dynamic game to carry on, the most important thing is let plays to know the connection between the live host and the viewers , moreover have much time to realize the information from this game to pass on. Manufactures after the game, separately as well as surpasses 2 years live audience to the Taiwan well-known live host to do the experiment, and understood they regarding the view as well as the suggestion which finally plays, says the idea by the bilateral different standpoint regarding the identical subject, again whether there is discusses the value consciousness because of the interview or can let the user regarding this subject essence in help understand this subject wants to express core content. Keywords: Value at play project; Values-conscious game; Side-scrolling game; Game design. Yang, Chi Chie 楊智傑 2016 學位論文 ; thesis 51 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 南臺科技大學 === 多媒體與電腦娛樂科學系 === 104 === In this research, designed a values-conscious game is emphasis of “Value at play project”, and analyzed process of game design, then generalize the dynamic, the element and the standard flow in the process ,to view this game whether has the values-conscious. In addition, we use the MDA framework to investigate the element, combine with the 6-11 framework to strengthen the mood, both of them can detect the interesting and the pleasure of the game. Nowadays , most commercial game company use “live” in order to commercial in Taiwan , furthermore ,the live website Twitch improve visitors from ten thousand people to 4,500,000 human each month of not redundant visitor numbers to become the important media in Taiwan, therefore acts the live host to carry on the game hope the young network user be able to understand its topic; The game decided make use of the role acting, the background story, as well as side-scrolling game which build by the basic dynamic as the element, when the plays acting the live host , they need more ordinary dynamic game to carry on, the most important thing is let plays to know the connection between the live host and the viewers , moreover have much time to realize the information from this game to pass on. Manufactures after the game, separately as well as surpasses 2 years live audience to the Taiwan well-known live host to do the experiment, and understood they regarding the view as well as the suggestion which finally plays, says the idea by the bilateral different standpoint regarding the identical subject, again whether there is discusses the value consciousness because of the interview or can let the user regarding this subject essence in help understand this subject wants to express core content. Keywords: Value at play project; Values-conscious game; Side-scrolling game; Game design.
author2 Yang, Chi Chie
author_facet Yang, Chi Chie
Lin, Sheng Ying
林聖穎
author Lin, Sheng Ying
林聖穎
spellingShingle Lin, Sheng Ying
林聖穎
Design and Research of a Value-conscious game for responsibility of audience comment public figure
author_sort Lin, Sheng Ying
title Design and Research of a Value-conscious game for responsibility of audience comment public figure
title_short Design and Research of a Value-conscious game for responsibility of audience comment public figure
title_full Design and Research of a Value-conscious game for responsibility of audience comment public figure
title_fullStr Design and Research of a Value-conscious game for responsibility of audience comment public figure
title_full_unstemmed Design and Research of a Value-conscious game for responsibility of audience comment public figure
title_sort design and research of a value-conscious game for responsibility of audience comment public figure
publishDate 2016
url http://ndltd.ncl.edu.tw/handle/96829542488548927480
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