Design and Research of a Value-conscious game for responsibility of audience comment public figure

碩士 === 南臺科技大學 === 多媒體與電腦娛樂科學系 === 104 === In this research, designed a values-conscious game is emphasis of “Value at play project”, and analyzed process of game design, then generalize the dynamic, the element and the standard flow in the process ,to view this game whether has the values-conscious....

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Bibliographic Details
Main Authors: Lin, Sheng Ying, 林聖穎
Other Authors: Yang, Chi Chie
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/96829542488548927480
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Summary:碩士 === 南臺科技大學 === 多媒體與電腦娛樂科學系 === 104 === In this research, designed a values-conscious game is emphasis of “Value at play project”, and analyzed process of game design, then generalize the dynamic, the element and the standard flow in the process ,to view this game whether has the values-conscious. In addition, we use the MDA framework to investigate the element, combine with the 6-11 framework to strengthen the mood, both of them can detect the interesting and the pleasure of the game. Nowadays , most commercial game company use “live” in order to commercial in Taiwan , furthermore ,the live website Twitch improve visitors from ten thousand people to 4,500,000 human each month of not redundant visitor numbers to become the important media in Taiwan, therefore acts the live host to carry on the game hope the young network user be able to understand its topic; The game decided make use of the role acting, the background story, as well as side-scrolling game which build by the basic dynamic as the element, when the plays acting the live host , they need more ordinary dynamic game to carry on, the most important thing is let plays to know the connection between the live host and the viewers , moreover have much time to realize the information from this game to pass on. Manufactures after the game, separately as well as surpasses 2 years live audience to the Taiwan well-known live host to do the experiment, and understood they regarding the view as well as the suggestion which finally plays, says the idea by the bilateral different standpoint regarding the identical subject, again whether there is discusses the value consciousness because of the interview or can let the user regarding this subject essence in help understand this subject wants to express core content. Keywords: Value at play project; Values-conscious game; Side-scrolling game; Game design.