Looking for a Place of Happiness—A Study on the Related Factors of Online Game Player''s Well-being
碩士 === 樹德科技大學 === 資訊管理系碩士班 === 104 === In addition to having the abundant game content, stunning video sound-light effect, online games can also satisfy the recreation need and can bring a sense of accomplishment and happiness in the process of participation for players. For these reasons, online...
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ndltd-TW-104STU053960262019-05-15T23:01:18Z http://ndltd.ncl.edu.tw/handle/24dy53 Looking for a Place of Happiness—A Study on the Related Factors of Online Game Player''s Well-being 找尋幸福的所在-線上遊戲玩家幸福感相關因素之研究 Hsiu-Hui Tai 戴秀慧 碩士 樹德科技大學 資訊管理系碩士班 104 In addition to having the abundant game content, stunning video sound-light effect, online games can also satisfy the recreation need and can bring a sense of accomplishment and happiness in the process of participation for players. For these reasons, online games have become one of the main leisure activities in all walks of life. Accordingly, how online game players feel and perceive about online game participation is a subject quite worth exploring. With the increasing pressure of modern life and the sense of alienation between people, it is expected that players can get physical and spiritual improvement and thus raise their own happiness from online games which is a medium of emotional communication and recreation. Therefore, the purpose of this study is to examine the relationship among social support, enduring involvement, flow experience, leisure benefits and well-being on online game players, with an aim to increase non-player’s positive view for online game. For this purpose, this study investigates the relationship among social support, enduring involvement, flow experience, leisure benefits and well-being on online game players. After reviewing the relevant literature, it builds a research model to examine the relationship among social support, enduring involvement, flow experience, leisure benefits and well-being on online game players. For data collection, this study adopts online questionnaire survey on online game players. Finally, a total of 617 effective questionnaires are collected and analyzed. The major findings of our empirical studies are summarized as follows. For online game players, 1. (1) Realistic social support is the most significant factor to social support. (2) Attraction is the most significant factor to enduring involvement. (3) Autotelic experience is the most significant factor to flow experience. (4) Psychological benefits is the most significant factor to leisure benefits. (5) Interpersonal relationship is the most significant factor to well-being. 2. There are positive correlations among social support, enduring involvement, flow experience and leisure benefits. There are positive correlations among enduring involvement, flow experience, leisure benefits and well-being. 3. (1) Social support has significant positive effect on flow experience, enduring involvement, and leisure benefits. (2) Enduring involvement has significant positive effect on flow experience and leisure benefits. (3) Flow experience and leisure benefits have significant positive effects on well-being. (4) Enduring involvement doesn’t have significant effect on well-being. 蕭銘雄 2016 學位論文 ; thesis 151 zh-TW |
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碩士 === 樹德科技大學 === 資訊管理系碩士班 === 104 === In addition to having the abundant game content, stunning video sound-light effect, online games can also satisfy the recreation need and can bring a sense of accomplishment and happiness in the process of participation for players. For these reasons, online games have become one of the main leisure activities in all walks of life. Accordingly, how online game players feel and perceive about online game participation is a subject quite worth exploring. With the increasing pressure of modern life and the sense of alienation between people, it is expected that players can get physical and spiritual improvement and thus raise their own happiness from online games which is a medium of emotional communication and recreation. Therefore, the purpose of this study is to examine the relationship among social support, enduring involvement, flow experience, leisure benefits and well-being on online game players, with an aim to increase non-player’s positive view for online game.
For this purpose, this study investigates the relationship among social support, enduring involvement, flow experience, leisure benefits and well-being on online game players. After reviewing the relevant literature, it builds a research model to examine the relationship among social support, enduring involvement, flow experience, leisure benefits and well-being on online game players. For data collection, this study adopts online questionnaire survey on online game players. Finally, a total of 617 effective questionnaires are collected and analyzed.
The major findings of our empirical studies are summarized as follows. For online game players,
1. (1) Realistic social support is the most significant factor to social support.
(2) Attraction is the most significant factor to enduring involvement.
(3) Autotelic experience is the most significant factor to flow experience.
(4) Psychological benefits is the most significant factor to leisure benefits.
(5) Interpersonal relationship is the most significant factor to well-being.
2. There are positive correlations among social support, enduring involvement, flow experience and leisure benefits. There are positive correlations among enduring involvement, flow experience, leisure benefits and well-being.
3. (1) Social support has significant positive effect on flow experience, enduring involvement, and leisure benefits.
(2) Enduring involvement has significant positive effect on flow experience and leisure benefits.
(3) Flow experience and leisure benefits have significant positive effects on well-being.
(4) Enduring involvement doesn’t have significant effect on well-being.
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author2 |
蕭銘雄 |
author_facet |
蕭銘雄 Hsiu-Hui Tai 戴秀慧 |
author |
Hsiu-Hui Tai 戴秀慧 |
spellingShingle |
Hsiu-Hui Tai 戴秀慧 Looking for a Place of Happiness—A Study on the Related Factors of Online Game Player''s Well-being |
author_sort |
Hsiu-Hui Tai |
title |
Looking for a Place of Happiness—A Study on the Related Factors of Online Game Player''s Well-being |
title_short |
Looking for a Place of Happiness—A Study on the Related Factors of Online Game Player''s Well-being |
title_full |
Looking for a Place of Happiness—A Study on the Related Factors of Online Game Player''s Well-being |
title_fullStr |
Looking for a Place of Happiness—A Study on the Related Factors of Online Game Player''s Well-being |
title_full_unstemmed |
Looking for a Place of Happiness—A Study on the Related Factors of Online Game Player''s Well-being |
title_sort |
looking for a place of happiness—a study on the related factors of online game player''s well-being |
publishDate |
2016 |
url |
http://ndltd.ncl.edu.tw/handle/24dy53 |
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