The APP Design of Tsung-Hsien Lee’s Temple Painting

碩士 === 國立虎尾科技大學 === 多媒體設計系數位內容創意產業碩士班 === 104 === Due to the difficulties in preserving a Buddhist temple’s paintings and in passing on traditional skills, “the Design of Tsung-Hsien Lee’s Temple Painting App” is a study which aims at developing an application which facilitates the learning of Buddh...

Full description

Bibliographic Details
Main Authors: Wei-tong Chien, 簡瑋彤
Other Authors: Wen-Hwa Cheng
Format: Others
Language:zh-TW
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/9rsc43
Description
Summary:碩士 === 國立虎尾科技大學 === 多媒體設計系數位內容創意產業碩士班 === 104 === Due to the difficulties in preserving a Buddhist temple’s paintings and in passing on traditional skills, “the Design of Tsung-Hsien Lee’s Temple Painting App” is a study which aims at developing an application which facilitates the learning of Buddhist temple paintings. The focus of the study is the usability of the application interface. The user interface affects the efficiency of user control, and the interface design influences the user experience and thus affects the outcome of the experience. This study analyzes certain existing applications of digital museums inside and outside Taiwan; these applications serve collectively as a reference for the interface design of Mr. Li’s app. The study employs a survey to acquire the necessary information for the users. Since the paintings in Diyuan Temple form the subject of Mr. Li’s most recent work, the survey will gauge the users’ opinions on Diyuan Temple and their knowledge of the temple’s paintings. The results will then be used as the primary input for designing the app and for drafting the initial interface. A 5-point Likert scale will be used in the second part of the survey. Based on the relevant topics concerning usability, the survey will adopt five usability goals as the assessment criteria: ease of learning, efficiency, mnemonicity, error rate, and satisfaction rate. The study has designed five major usability assessment tasks for participants to complete. In the process of completing these tasks, participants can experience the functions of the system. They will be given an open-ended questionnaire where they can write down the issues they encounter during the test as well as their opinions about the experience. The purpose is to understand why users encounter such issues and to rethink the interface design from a user’s point of view. Participants will also be asked to rate their satisfaction level about the visual design after completing the tasks. The study will provide suggestions based on the result of the analysis which can serve as a reference for future research. It is hoped that the research result will be useful in drafting a usable interface and improve the usage of this app. The survey result shows that 1. To increase ease of learning: Animations and blinking buttons can draw users’ attention. It is very easy for users to locate the desired button if there is no other form of animation. Moreover, adding text can help familiarize users with the main functions of the interface. 2. To increase efficiency: Icons can prompt users to select buttons intuitively, thus enhancing usability. 3. To increase mnemonicity: With fewer options in the menu, the structure becomes clearer, and the users can identify target buttons more quickly and improve the mnemonic aspect of the app. The use of a fixed menu can shorten the time needed for users to look for menu functions and reduce the number of steps to be memorized. 4. To reduce error rate: Build a homepage button so that when users fail to find the information, they can return to the homepage and start over again. Having a main menu in subpages will also allow users to return to the page with the information they want in case they select a wrong button in the menu. 5. To increase playability: Increase user interaction in order to retain younger users. The overall rating in the visual interface design questionnaire shows that the users are satisfied with the experience after having completed five usability tests. It indicates that the users have positive feedback for the interface design and give it their approval. Finally, the study suggests that a “guided tour” function may be added. This function will allow visitors to easily locate a Buddhist temple’s paintings and it can be combined with audio guides, video guides, visual introduction of the paintings, painting methods, the meaning of the paintings, and the stories of the various Buddhas. This function will increase the service options for the visitors of Diyuan Temple and enhance the interaction between the temple and the visitors, thus increasing the interest in Buddhist paintings so that the culture can continue to thrive.