User-Defined Game Input for Smart Glasses in Public Space

碩士 === 國立臺灣大學 === 資訊網路與多媒體研究所 === 104 === Smart glasses, such as Google Glass, provide always-available displays not offered by console and mobile gaming devices, and could potentially of- fer a pervasive gaming experience. However, research on input for games on smart glasses has been constrained b...

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Main Authors: Han-Yu Wang, 王瀚宇
Other Authors: 陳彥仰
Format: Others
Language:en_US
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/93264431311858082957
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spelling ndltd-TW-104NTU056410012017-06-03T04:41:37Z http://ndltd.ncl.edu.tw/handle/93264431311858082957 User-Defined Game Input for Smart Glasses in Public Space 智慧型眼鏡在公眾場合中的使用者定義遊戲操作 Han-Yu Wang 王瀚宇 碩士 國立臺灣大學 資訊網路與多媒體研究所 104 Smart glasses, such as Google Glass, provide always-available displays not offered by console and mobile gaming devices, and could potentially of- fer a pervasive gaming experience. However, research on input for games on smart glasses has been constrained by the available sensors to date. To help in- form design directions, this paper explores user-defined game input for smart glasses beyond the capabilities of current sensors, and focuses on the inter- action in public settings. We conducted a user-defined input study with 24 participants, each performing 17 common game control tasks using 3 classes of interaction and 2 form factors of smart glasses, for a total of 2448 trials. Re- sults show that users significantly preferred non-touch and non-handheld in- teraction over using handheld input devices, such as in-air gestures. Also, for touch input without handheld devices, users preferred interacting with their palms over wearable devices (51% vs 20%). In addition, users preferred in- teractions that are less noticeable due to concerns with social acceptance, and preferred in-air gestures in front of the torso rather than in front of the face (63% vs 37%). 陳彥仰 2015 學位論文 ; thesis 34 en_US
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description 碩士 === 國立臺灣大學 === 資訊網路與多媒體研究所 === 104 === Smart glasses, such as Google Glass, provide always-available displays not offered by console and mobile gaming devices, and could potentially of- fer a pervasive gaming experience. However, research on input for games on smart glasses has been constrained by the available sensors to date. To help in- form design directions, this paper explores user-defined game input for smart glasses beyond the capabilities of current sensors, and focuses on the inter- action in public settings. We conducted a user-defined input study with 24 participants, each performing 17 common game control tasks using 3 classes of interaction and 2 form factors of smart glasses, for a total of 2448 trials. Re- sults show that users significantly preferred non-touch and non-handheld in- teraction over using handheld input devices, such as in-air gestures. Also, for touch input without handheld devices, users preferred interacting with their palms over wearable devices (51% vs 20%). In addition, users preferred in- teractions that are less noticeable due to concerns with social acceptance, and preferred in-air gestures in front of the torso rather than in front of the face (63% vs 37%).
author2 陳彥仰
author_facet 陳彥仰
Han-Yu Wang
王瀚宇
author Han-Yu Wang
王瀚宇
spellingShingle Han-Yu Wang
王瀚宇
User-Defined Game Input for Smart Glasses in Public Space
author_sort Han-Yu Wang
title User-Defined Game Input for Smart Glasses in Public Space
title_short User-Defined Game Input for Smart Glasses in Public Space
title_full User-Defined Game Input for Smart Glasses in Public Space
title_fullStr User-Defined Game Input for Smart Glasses in Public Space
title_full_unstemmed User-Defined Game Input for Smart Glasses in Public Space
title_sort user-defined game input for smart glasses in public space
publishDate 2015
url http://ndltd.ncl.edu.tw/handle/93264431311858082957
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