The Case Study of 3D Printing Information Technology Project Course for Aboriginal Senior High School Students - An Example on the Developmentand Design of Cultural Products

碩士 === 國立臺北教育大學 === 教育傳播與科技研究所 === 104 === The arrival of Industry 4.0 symbolized the constant scientific and technological innovation and progress, while the agitated development of 3D printing technology played a key role within the era of Industry 4.0. 3D printing technology symbolized product de...

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Bibliographic Details
Main Authors: Hsin-Yu Po, 薄欣雨
Other Authors: Jen-Yi Chao
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/ew38xr
Description
Summary:碩士 === 國立臺北教育大學 === 教育傳播與科技研究所 === 104 === The arrival of Industry 4.0 symbolized the constant scientific and technological innovation and progress, while the agitated development of 3D printing technology played a key role within the era of Industry 4.0. 3D printing technology symbolized product design and development. Currently, practical learning is a very popular course. Among the learning qualities of the indigenous, it's discovered that the students had high level of interaction and integrity, and possess active learning attitude during the procedure. Through the theme of “learning by doing” and group works, the students’ learning efficiency was increased, which inspired the researcher to integrate 3D printing with cultural and creative goods and development into the courses. The purpose was to understand the students’ abilities to integrate 3D printing and cultural and creative goods. Also, through this teaching procedure, the students’ learning nature was also studied. The research consisted of a case study with data analysis primarily based on qualitative study and supplemented with quantification. The objects of study were 23 students of IT program and food and beverage department of indigenous high schools in Yilan County. They were divided into six groups. The teaching experiment course consisted of eighteen lectures (a total of nine) within six weeks. There were three units: (1) product planning, creative idea and thinking; (2) product design and development; (3) product realization and report. Through the teaching procedures of the three units, the indigenous students’ visual design abilities of cultural and creative goods in 3D printing as well as the learning experience were studied as to explore their abilities of 3D printing, visual design abilities and oral expression during the learning procedure. Through the feedbacks, students’ problems encountered during the learning procedure and the learning situations were explored. In the end, there were five experts evaluating the design of the students’ 3D printing cultural and creative goods during the final result presentation. Qualitative analysis was based on tutor’s records of pre-class interview, tutor’s observation records and students’ after class feedback. Quantitative analysis was based on proficiency assessment scale of the design of 3D printing cultural and creative goods (Likert 5-point scale). Through data analysis and cross-matching, the following results are discovered: 1.In terms of print creative thinking, the overall performance score is 3.96, almost 4, which means good. Students were able to associate circles with other things and to draw them. The overall part to be strengthened is creative thinking as the students were prone to be limited to the same direction. They required constant practices as to inspire more creativity from the students. 3D pattern design was conducted in group work. The overall average score is 4.2. The members would help each other as to achieve the learning goal. 2.The overall average score of the visual design of the 3D printing cultural and creative goods is 3.96, almost 4, which means good. In terms of novelty, the first item is 4.2, which means good, indicating that the students have better personal and original styles. The part to be strengthened is feasibility; the first item is 3.81, indicating that students shall be fortified in mastering of the Atayal aesthetics. 3.In terms of oral expression, there were six groups of students reporting in the form of PPT. The overall average score is 3.73, which is fine. In general, the reports obtained the principal and the professors’ approval. The part to be strengthened is their shyness during the reports. They should have more practices as to achieve a more precise and complete report. 4.In their learning feedbacks, the students indicated that they like this teaching activity, felt satisfied about it and found it interesting. Thus, it has increased the students’ learning willingness. The students felt that the course could not only inspire their creative potential, but also put information into practice.