Summary: | 碩士 === 國立臺北教育大學 === 教育傳播與科技研究所 === 104 === This study aimed to use digital game to enhance students' problem solving skills, and explore the effects of using different digital games on problem solving, questioning skill and reasoning ability.
This study adopted an unequal pre-test and post-test experimental design. The students in two fifth grade classes totaled 53 people in elementary school in Taichung city served as participants of this study. Two classes were divided into two groups that one group received the digital game with questioning function for clues for 5 sessions, and the other received the digital game with giving clues directly for 5 sessions. The instruction lasted 8 weeks totaled 11 sessions. Before and after the experiment, both groups took the Problem Solving Test, Questioning Test and Reasoning Test. The findings of this study were as following:
1. The experiment groups performed significantly better than pre-test of Problem Solving Test after using digital game.
2. The group using digital game with questioning function performed better than the other group using giving clues directly on the Problem Solving, Questioning, and Reasoning Test.
3. The experiment groups performed not significantly better than both pre-test of Questioning and Reasoning Test after using digital game.
4. The number of student questions increased.
Based on these findings, some implications for future studies were suggested.
Keywords: Digital game, Digital game design, Problem-solving ability, Questioning skill, Reasoning ability.
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