The Uses and Gratifications for Live Streaming Platform: A Case Study of Twitch.tv
碩士 === 國立臺灣師範大學 === 圖文傳播學系 === 104 === Thanks to new technological advances, everyone can broadcast through the personal devices and Internet. As such, more and more live streaming platforms rise, for example, there are RC show, LIVEHouse.in, Camerabay.tv. The live streaming platforms, meeting the a...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2016
|
Online Access: | http://ndltd.ncl.edu.tw/handle/99478451228689900281 |
id |
ndltd-TW-104NTNU5727001 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-104NTNU57270012017-06-17T04:31:44Z http://ndltd.ncl.edu.tw/handle/99478451228689900281 The Uses and Gratifications for Live Streaming Platform: A Case Study of Twitch.tv 即時串流直播平台Twitch.tv之使用與滿足研究 Chen, Jun-Yi 陳君毅 碩士 國立臺灣師範大學 圖文傳播學系 104 Thanks to new technological advances, everyone can broadcast through the personal devices and Internet. As such, more and more live streaming platforms rise, for example, there are RC show, LIVEHouse.in, Camerabay.tv. The live streaming platforms, meeting the audiences’ demands of development of new technology, on the other hand, it broadens the research field of communication. The business model of live streaming platforms still focus on advertisement. Knowing the audience and getting more audiences are the priority. In this study, we set out with Uses and Gratifications theory and to be aimed at Twitch.tv audiences. The data collection for this study is survey questionnaire, a total of 613 valid questionnaires were recovered. The collected data were analyzed by statistical methods, including Descriptive Statistics, the Independent sample t-test, Pearson’s correlation, One-Way ANOVA and chi-squared test .The major findings are as follows: 1. The motives and gratifications of audiences of Twitch.tv are positive correlation. The motives are more stronger, the gratifications are more stronger, too. 2.Between the different ages, education and jobs of audiences, the use behavior are significantly difference. 3. Different age of audiences, the social and entertainment/kill time are significantly difference. And different education of audiences, the entertainment/kill time is significantly difference. 4.The “Information need” is the strongest motives and gratifications, too. Liu, Li-Hsing 劉立行 2016 學位論文 ; thesis 72 zh-TW |
collection |
NDLTD |
language |
zh-TW |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 國立臺灣師範大學 === 圖文傳播學系 === 104 === Thanks to new technological advances, everyone can broadcast through the personal devices and Internet. As such, more and more live streaming platforms rise, for example, there are RC show, LIVEHouse.in, Camerabay.tv. The live streaming platforms, meeting the audiences’ demands of development of new technology, on the other hand, it broadens the research field of communication.
The business model of live streaming platforms still focus on advertisement. Knowing the audience and getting more audiences are the priority. In this study, we set out with Uses and Gratifications theory and to be aimed at Twitch.tv audiences. The data collection for this study is survey questionnaire, a total of 613 valid questionnaires were recovered. The collected data were analyzed by statistical methods, including Descriptive Statistics, the Independent sample t-test, Pearson’s correlation, One-Way ANOVA and chi-squared test .The major findings are as follows:
1. The motives and gratifications of audiences of Twitch.tv are positive correlation. The motives are more stronger, the gratifications are more stronger, too.
2.Between the different ages, education and jobs of audiences, the use behavior are significantly difference.
3. Different age of audiences, the social and entertainment/kill time are significantly difference. And different education of audiences, the entertainment/kill time is significantly difference.
4.The “Information need” is the strongest motives and gratifications, too.
|
author2 |
Liu, Li-Hsing |
author_facet |
Liu, Li-Hsing Chen, Jun-Yi 陳君毅 |
author |
Chen, Jun-Yi 陳君毅 |
spellingShingle |
Chen, Jun-Yi 陳君毅 The Uses and Gratifications for Live Streaming Platform: A Case Study of Twitch.tv |
author_sort |
Chen, Jun-Yi |
title |
The Uses and Gratifications for Live Streaming Platform: A Case Study of Twitch.tv |
title_short |
The Uses and Gratifications for Live Streaming Platform: A Case Study of Twitch.tv |
title_full |
The Uses and Gratifications for Live Streaming Platform: A Case Study of Twitch.tv |
title_fullStr |
The Uses and Gratifications for Live Streaming Platform: A Case Study of Twitch.tv |
title_full_unstemmed |
The Uses and Gratifications for Live Streaming Platform: A Case Study of Twitch.tv |
title_sort |
uses and gratifications for live streaming platform: a case study of twitch.tv |
publishDate |
2016 |
url |
http://ndltd.ncl.edu.tw/handle/99478451228689900281 |
work_keys_str_mv |
AT chenjunyi theusesandgratificationsforlivestreamingplatformacasestudyoftwitchtv AT chénjūnyì theusesandgratificationsforlivestreamingplatformacasestudyoftwitchtv AT chenjunyi jíshíchuànliúzhíbōpíngtáitwitchtvzhīshǐyòngyǔmǎnzúyánjiū AT chénjūnyì jíshíchuànliúzhíbōpíngtáitwitchtvzhīshǐyòngyǔmǎnzúyánjiū AT chenjunyi usesandgratificationsforlivestreamingplatformacasestudyoftwitchtv AT chénjūnyì usesandgratificationsforlivestreamingplatformacasestudyoftwitchtv |
_version_ |
1718460292774494208 |