A Path Reuse Method for Specular Surface Reflection in Monte Carlo Path Tracing
碩士 === 國立臺灣師範大學 === 資訊工程學系 === 104 === Physically based image synthesis aims to render realistic images. It is widely used in many industries, e.g., Computer-generated imagery (CGI) in the movie industry, 3D models preview in the architecture and the design industry, and of course, 3D scenes in the...
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ndltd-TW-104NTNU53920282017-08-27T04:30:34Z http://ndltd.ncl.edu.tw/handle/74055458258527275294 A Path Reuse Method for Specular Surface Reflection in Monte Carlo Path Tracing 針對蒙地卡羅路徑追蹤鏡面反射之路徑重複使用方法 Tang, Chang-Yu 唐昌宇 碩士 國立臺灣師範大學 資訊工程學系 104 Physically based image synthesis aims to render realistic images. It is widely used in many industries, e.g., Computer-generated imagery (CGI) in the movie industry, 3D models preview in the architecture and the design industry, and of course, 3D scenes in the computer gaming industry. In the real world, the information of light is infinite; therefore, we must do sampling to estimate it. How to deal with the global illumination effect plays an important role in whether the rendered image looks real or not. There are many sampling methods that reveal different features of the scene. Bidirectional path tracing, which is one of the Monte Carlo path tracing methods, is known for its quick convergence; however, due to innate limitation, it cannot handle some difficult cases, such as specular-diffuse-specular (SDS) paths. In this thesis, we introduce an alternative path reuse method while facing the SDS problem during the operation. Chang, Chun-Fa 張鈞法 2016 學位論文 ; thesis 33 en_US |
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碩士 === 國立臺灣師範大學 === 資訊工程學系 === 104 === Physically based image synthesis aims to render realistic images. It is widely used in many industries, e.g., Computer-generated imagery (CGI) in the movie industry, 3D models preview in the architecture and the design industry, and of course, 3D scenes in the computer gaming industry.
In the real world, the information of light is infinite; therefore, we must do sampling to estimate it. How to deal with the global illumination effect plays an important role in whether the rendered image looks real or not. There are many sampling methods that reveal different features of the scene. Bidirectional path tracing, which is one of the Monte Carlo path tracing methods, is known for its quick convergence; however, due to innate limitation, it cannot handle some difficult cases, such as specular-diffuse-specular (SDS) paths. In this thesis, we introduce an alternative path reuse method while facing the SDS problem during the operation.
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Chang, Chun-Fa |
author_facet |
Chang, Chun-Fa Tang, Chang-Yu 唐昌宇 |
author |
Tang, Chang-Yu 唐昌宇 |
spellingShingle |
Tang, Chang-Yu 唐昌宇 A Path Reuse Method for Specular Surface Reflection in Monte Carlo Path Tracing |
author_sort |
Tang, Chang-Yu |
title |
A Path Reuse Method for Specular Surface Reflection in Monte Carlo Path Tracing |
title_short |
A Path Reuse Method for Specular Surface Reflection in Monte Carlo Path Tracing |
title_full |
A Path Reuse Method for Specular Surface Reflection in Monte Carlo Path Tracing |
title_fullStr |
A Path Reuse Method for Specular Surface Reflection in Monte Carlo Path Tracing |
title_full_unstemmed |
A Path Reuse Method for Specular Surface Reflection in Monte Carlo Path Tracing |
title_sort |
path reuse method for specular surface reflection in monte carlo path tracing |
publishDate |
2016 |
url |
http://ndltd.ncl.edu.tw/handle/74055458258527275294 |
work_keys_str_mv |
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