Summary: | 碩士 === 國立臺灣師範大學 === 工業教育學系 === 104 === The main purpose of this paper is to explore the meaning of ‘Problem-solving Ability’ in the ten basic competences mentioning in the High School and Vocational School Curriculum and its interactive teaching techniques. First, the constructions and features of problems and the definition of solving problems are explained. Then, focusing on the process of solving problems, there are three problem-solving stages induced from national and international literature review analysis. Furthermore, ‘the Creative Problem-solving’ teaching mode is offered through problem-solving steps.At last, the application in the teaching technique of creative thinking questions and interactive design are presented as a proper way in cultivating students' capability in problem-identification and problem-solving skills. This paper adopts the method of questionnaire survey and takes the first and second vocational graders taking the science course ‘King of Machine’as the research objects; through some round curriculum, the information and reflection including in-class worksheets, questionnaire, research diary are collected from the research process, co-teachers’ observation and students’ self-evaluation sheets. Via cross analysis and the teacher’s reflection, the following results are obtained:
(1) How to develop, modify and make the design of Creative
Problem Solving teaching applied into science activities
meet the teaching objects
(2) Via the questionnaire survey, what the possible
encountering problem-solving ways may happen in the
process of applying Creative Problem Solving teaching
activities are analyzed to have obvious differences.
According to the results of the study, some suggestions toward the brick round curriculum and problem-solving teaching activities are offered for the future research as references.
Keywords: Creative Thinking, Problem-solving Abilities, Science Teaching Activities
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