A Flexible 3D Classical Board Game Design with Artificial Intelligence
碩士 === 國立清華大學 === 資訊工程學系 === 104 === The use of artificial intelligence (AI) to solve the problems related to classical board games is an always challenging research topic. Solution of classical board games enables a human player to play with the computer, such that the player don't need to f...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2016
|
Online Access: | http://ndltd.ncl.edu.tw/handle/26800065625883842864 |
id |
ndltd-TW-104NTHU5392117 |
---|---|
record_format |
oai_dc |
spelling |
ndltd-TW-104NTHU53921172017-08-27T04:30:36Z http://ndltd.ncl.edu.tw/handle/26800065625883842864 A Flexible 3D Classical Board Game Design with Artificial Intelligence 結合人工智慧之三維棋盤類遊戲設計 He Zhi-Jie 何志杰 碩士 國立清華大學 資訊工程學系 104 The use of artificial intelligence (AI) to solve the problems related to classical board games is an always challenging research topic. Solution of classical board games enables a human player to play with the computer, such that the player don't need to find another human player. The majority of classical board games are played on a two dimensional boards, and are the researches. On the other hand, the same classical board game played on three dimensional boards has (i) more complicated solution due to the uncertainty introduced by an additional dimension on top of the two dimensions. (ii) less intuitive user interface (UI) due to the limitation of conventional input devices. As a result, the use of AIs to solve classical board games played on three dimension chess boards are less studied. In this paper, we propose a novel UI for classical board games played on the three dimensional classical board, which is extended from the UI for two dimensional board. In addition, we reveal the difficulties in deriving such a UI, and the solutions to overcome the difficulties. Finally, we implement our UI for a classical board game played on the three dimensional board. Shih Wei-Kuan 石維寬 2016 學位論文 ; thesis 26 zh-TW |
collection |
NDLTD |
language |
zh-TW |
format |
Others
|
sources |
NDLTD |
description |
碩士 === 國立清華大學 === 資訊工程學系 === 104 === The use of artificial intelligence (AI) to solve the problems related to classical board games is an always challenging research topic. Solution of classical board games enables a human player to play with the computer, such that the player don't need to find another human player. The majority of classical board games are played on a two dimensional boards, and are the researches.
On the other hand, the same classical board game played on three dimensional boards has (i) more complicated solution due to the uncertainty introduced by an additional dimension on top of the two dimensions. (ii) less intuitive user interface (UI) due to the limitation of conventional input devices. As a result, the use of AIs to solve classical board games played on three dimension chess boards are less studied. In this paper, we propose a novel UI for classical board games played on the three dimensional classical board, which is extended from the UI for two dimensional board. In addition, we reveal the difficulties in deriving such a UI, and the solutions to overcome the difficulties. Finally, we implement our UI for a classical board game played on the three dimensional board.
|
author2 |
Shih Wei-Kuan |
author_facet |
Shih Wei-Kuan He Zhi-Jie 何志杰 |
author |
He Zhi-Jie 何志杰 |
spellingShingle |
He Zhi-Jie 何志杰 A Flexible 3D Classical Board Game Design with Artificial Intelligence |
author_sort |
He Zhi-Jie |
title |
A Flexible 3D Classical Board Game Design with Artificial Intelligence |
title_short |
A Flexible 3D Classical Board Game Design with Artificial Intelligence |
title_full |
A Flexible 3D Classical Board Game Design with Artificial Intelligence |
title_fullStr |
A Flexible 3D Classical Board Game Design with Artificial Intelligence |
title_full_unstemmed |
A Flexible 3D Classical Board Game Design with Artificial Intelligence |
title_sort |
flexible 3d classical board game design with artificial intelligence |
publishDate |
2016 |
url |
http://ndltd.ncl.edu.tw/handle/26800065625883842864 |
work_keys_str_mv |
AT hezhijie aflexible3dclassicalboardgamedesignwithartificialintelligence AT hézhìjié aflexible3dclassicalboardgamedesignwithartificialintelligence AT hezhijie jiéhéréngōngzhìhuìzhīsānwéiqípánlèiyóuxìshèjì AT hézhìjié jiéhéréngōngzhìhuìzhīsānwéiqípánlèiyóuxìshèjì AT hezhijie flexible3dclassicalboardgamedesignwithartificialintelligence AT hézhìjié flexible3dclassicalboardgamedesignwithartificialintelligence |
_version_ |
1718520158341824512 |