Flip the Possibility of Leisure: On the Effect of the Sociability of Leisure on Innovation

碩士 === 國立清華大學 === 社會學研究所 === 104 === This study explores the effect of leisure on work and innovation, focusing on employees of the ICT industry in Taiwan. Since the 1980s, Taiwan’s high-tech industry, especially the ICT industry, has boosted economic growth and enhanced the industrial competitivene...

Full description

Bibliographic Details
Main Authors: Huang, Jie Shin, 黃捷昕
Other Authors: Wu, Chyuan Yuan
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/5szdcr
id ndltd-TW-104NTHU5208010
record_format oai_dc
spelling ndltd-TW-104NTHU52080102019-05-15T22:53:50Z http://ndltd.ncl.edu.tw/handle/5szdcr Flip the Possibility of Leisure: On the Effect of the Sociability of Leisure on Innovation 翻轉休閒的可能性:探討休閒社會性對工作創新的影響 Huang, Jie Shin 黃捷昕 碩士 國立清華大學 社會學研究所 104 This study explores the effect of leisure on work and innovation, focusing on employees of the ICT industry in Taiwan. Since the 1980s, Taiwan’s high-tech industry, especially the ICT industry, has boosted economic growth and enhanced the industrial competitiveness. Its products have grabbed over half the global market share in semiconductor, optoelectronics, information and communication, to name just a few. However, the ICT industry has faced the threat of being marginalized over the past few years, after the rise of giant foreign firms which cut prices for competition. In order to change this situation, the industry is bound to be innovative. Innovation can not only maintain sustainable development, but also enhance competitiveness. This study aims to explore the contributions to innovation vis-a-vis leisure with its various connotations. The study suggests that the prime value of leisure lies on its “sociability”, which can enhance community identity, integrate individual and society, and increase satisfaction. In addition, it also brings creative inspiration and unexpected performance. Following the existing literature, we also confirm that the value of innovation comes from “interpretive conversation”, which brings new discoveries and insights through interactions among people from different backgrounds and perspectives. Consequently, innovation originate both from “sociability in leisure” and “interpretive conversation.” The study will show whether the leisure sociability can bring work innovation for employees of the ICT industry. The study applies in-depth interview to show that if actors interact with leisure members, or contact with members from different backgrounds, while engaging in leisure activities, are more prone to work innovation. Furthermore, “interpretive conversation” and “information stimulus” can link sociability and work innovation. In other words, “sociability” can gather information from different fields through interaction to enhance innovation. Wu, Chyuan Yuan 吳泉源 2016 學位論文 ; thesis 78 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立清華大學 === 社會學研究所 === 104 === This study explores the effect of leisure on work and innovation, focusing on employees of the ICT industry in Taiwan. Since the 1980s, Taiwan’s high-tech industry, especially the ICT industry, has boosted economic growth and enhanced the industrial competitiveness. Its products have grabbed over half the global market share in semiconductor, optoelectronics, information and communication, to name just a few. However, the ICT industry has faced the threat of being marginalized over the past few years, after the rise of giant foreign firms which cut prices for competition. In order to change this situation, the industry is bound to be innovative. Innovation can not only maintain sustainable development, but also enhance competitiveness. This study aims to explore the contributions to innovation vis-a-vis leisure with its various connotations. The study suggests that the prime value of leisure lies on its “sociability”, which can enhance community identity, integrate individual and society, and increase satisfaction. In addition, it also brings creative inspiration and unexpected performance. Following the existing literature, we also confirm that the value of innovation comes from “interpretive conversation”, which brings new discoveries and insights through interactions among people from different backgrounds and perspectives. Consequently, innovation originate both from “sociability in leisure” and “interpretive conversation.” The study will show whether the leisure sociability can bring work innovation for employees of the ICT industry. The study applies in-depth interview to show that if actors interact with leisure members, or contact with members from different backgrounds, while engaging in leisure activities, are more prone to work innovation. Furthermore, “interpretive conversation” and “information stimulus” can link sociability and work innovation. In other words, “sociability” can gather information from different fields through interaction to enhance innovation.
author2 Wu, Chyuan Yuan
author_facet Wu, Chyuan Yuan
Huang, Jie Shin
黃捷昕
author Huang, Jie Shin
黃捷昕
spellingShingle Huang, Jie Shin
黃捷昕
Flip the Possibility of Leisure: On the Effect of the Sociability of Leisure on Innovation
author_sort Huang, Jie Shin
title Flip the Possibility of Leisure: On the Effect of the Sociability of Leisure on Innovation
title_short Flip the Possibility of Leisure: On the Effect of the Sociability of Leisure on Innovation
title_full Flip the Possibility of Leisure: On the Effect of the Sociability of Leisure on Innovation
title_fullStr Flip the Possibility of Leisure: On the Effect of the Sociability of Leisure on Innovation
title_full_unstemmed Flip the Possibility of Leisure: On the Effect of the Sociability of Leisure on Innovation
title_sort flip the possibility of leisure: on the effect of the sociability of leisure on innovation
publishDate 2016
url http://ndltd.ncl.edu.tw/handle/5szdcr
work_keys_str_mv AT huangjieshin flipthepossibilityofleisureontheeffectofthesociabilityofleisureoninnovation
AT huángjiéxīn flipthepossibilityofleisureontheeffectofthesociabilityofleisureoninnovation
AT huangjieshin fānzhuǎnxiūxiándekěnéngxìngtàntǎoxiūxiánshèhuìxìngduìgōngzuòchuàngxīndeyǐngxiǎng
AT huángjiéxīn fānzhuǎnxiūxiándekěnéngxìngtàntǎoxiūxiánshèhuìxìngduìgōngzuòchuàngxīndeyǐngxiǎng
_version_ 1719136940617367552