The Study of the Effectiveness of Table - Game integration into Probability Instruction of 10th Grades in Taitung City

碩士 === 國立高雄師範大學 === 數學系 === 105 === This study refers to the study of the use of table games into the teaching method, to explore the high school 10th grade students in the learning probability unit learning attitude, teaching effectiveness changes, and analysis of students for the table games into...

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Bibliographic Details
Main Authors: JIAN,KAI-YI, 簡愷邑
Other Authors: SHIAO,LONG-SHENG
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/42797558272384494649
Description
Summary:碩士 === 國立高雄師範大學 === 數學系 === 105 === This study refers to the study of the use of table games into the teaching method, to explore the high school 10th grade students in the learning probability unit learning attitude, teaching effectiveness changes, and analysis of students for the table games into the teaching of learning. Researchers based on my own Teaching experience, taking the teaching objectives of the next semester of first grade of the high school as the core, looking for proper table games, and integrating the table games into the course teaching to explore the changes in the learning attitude and the achievements of the learning achievement. To understand the student's learning situation by mathematical learning attitude scale of the pre-test and post-test scores, the students experience feedback content, and finally analyze the student's achievements before and after the test to explore the effectiveness of table-schooling into teaching. The study objects are students of in National Taitung senior high school, total of 61 students. According to this study, researcher can observe the changes in mathematical attitudes and achievements of students, and summed up the factors, as a high school teacher to teach mathematics reference. The conclusions of this study are summarized below: 1. Students have a high degree of willingness to learn about math table games, and each student is very instructive. 2. Students learn about the mathematical concept of learning from the passive acceptance of knowledge, into the initiative to develop solutions to seek answers. 3. Students are well adapted to the curriculum of the table game course, and the students can adapt and even look forward to the next course. 4. Students from the do not care about their own learning status and assessment results, into learning progress is full of confidence and joy. 5. Students in the course need to use knowledge of the combination and probability which learned in high school mathematics, and actual application to the game strategy. 6. Teachers get feedback from the students into the course, helping to develop more types of pedagogy and curriculum. 7. Different levels of students showed difference of learning effectiveness after the Table - schooling, some slightly progress, and some are significantly backward. The results show when the teacher designs the table-schooling course, students in the course content, class attitude and learning will have improved significantly, and in terms of learning outcomes, there are progress or regressions. Therefore, we can see that, in addition to students of this teaching model of high spirits, teachers also find a way to teach, for curriculum development and classroom relations, both sides have great progress.