銀髮族之桌上遊戲數位化之研究

碩士 === 國立高雄第一科技大學 === 資訊管理研究所 === 104 === With technology changing rapidly, mobile phones became popular. Due to the popularity of network, mobile phones are gradually connecting with necessities of life. It makes smartphones use widespread, and benefits its users in a busy society. Because of the...

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Bibliographic Details
Main Authors: I-ching Lee, 李怡靜
Other Authors: Wen-Chen Huang
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/50679609976615511365
Description
Summary:碩士 === 國立高雄第一科技大學 === 資訊管理研究所 === 104 === With technology changing rapidly, mobile phones became popular. Due to the popularity of network, mobile phones are gradually connecting with necessities of life. It makes smartphones use widespread, and benefits its users in a busy society. Because of the growing aging society, the issue of senior citizens'' health care is highly concerned. This study investigates online table games for the senior. The senior citizens can use the game system anytime to help maintain their memories and slow aging. This system includes three types of games. Game 1 is choosing the names and Game 2 is comparing the sizes of animals in the pictures. Following the instruction and choosing the appropriated animals'' names with multiple choice questions is in Game 3. From the study of results, the rate of usage of online mobile phone games for senior citizens is quite high. The female acceptance rate is higher at about 61%. The correction rate in Game 1 and 2 are about 90%-100%, and 50%-60% in Game 3. The game type with pictures and words and interaction are more popular. Furthermore, contrasting with the degree of difficulty, a simple game is more acceptable. The bounce rate for Game 1 and Game 2 is 4%, and Game 3 is 20%. High complicity of a game leads the high bounce rate.