A Study of Connect6 Program Design

碩士 === 國立交通大學 === 資訊科學與工程研究所 === 104 === NCTU6 is a Connect6 AI program developed in our lab. NCTU6 and its variations won gold medals in ICGA tournaments many times and also defeated many expert players in Man-Machine Connect6 championships. However, we observed that in a few cases, even if hours a...

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Main Authors: Chiang, Bing-Tsumg, 蔣秉璁
Other Authors: Wu, I-Chen
Format: Others
Language:zh-TW
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/53658243184122426272
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spelling ndltd-TW-104NCTU53940512017-09-15T04:40:14Z http://ndltd.ncl.edu.tw/handle/53658243184122426272 A Study of Connect6 Program Design 六子棋程式強度改進之研究 Chiang, Bing-Tsumg 蔣秉璁 碩士 國立交通大學 資訊科學與工程研究所 104 NCTU6 is a Connect6 AI program developed in our lab. NCTU6 and its variations won gold medals in ICGA tournaments many times and also defeated many expert players in Man-Machine Connect6 championships. However, we observed that in a few cases, even if hours are given to play, NCTU6 did not play moves well which led to losing the game. By analyzing these moves, we propose some improvement to solve these problems, which includes dynamic adjustment, static adjustment, improving move ordering quality and live-five method. The result of the experiment shows that a version, named NCTU6_A, which uses dynamic adjustment and static adjustment reaches 59.6% win rate against NCTU6. A version, named NCTU6_MO, which improved move ordering quality, reaches 58.95% win rate against NCTU6_A. Finally, to find the correct moves for the above cases. Other adjustments can also improve our program. Wu, I-Chen 吳毅成 2015 學位論文 ; thesis 35 zh-TW
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language zh-TW
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description 碩士 === 國立交通大學 === 資訊科學與工程研究所 === 104 === NCTU6 is a Connect6 AI program developed in our lab. NCTU6 and its variations won gold medals in ICGA tournaments many times and also defeated many expert players in Man-Machine Connect6 championships. However, we observed that in a few cases, even if hours are given to play, NCTU6 did not play moves well which led to losing the game. By analyzing these moves, we propose some improvement to solve these problems, which includes dynamic adjustment, static adjustment, improving move ordering quality and live-five method. The result of the experiment shows that a version, named NCTU6_A, which uses dynamic adjustment and static adjustment reaches 59.6% win rate against NCTU6. A version, named NCTU6_MO, which improved move ordering quality, reaches 58.95% win rate against NCTU6_A. Finally, to find the correct moves for the above cases. Other adjustments can also improve our program.
author2 Wu, I-Chen
author_facet Wu, I-Chen
Chiang, Bing-Tsumg
蔣秉璁
author Chiang, Bing-Tsumg
蔣秉璁
spellingShingle Chiang, Bing-Tsumg
蔣秉璁
A Study of Connect6 Program Design
author_sort Chiang, Bing-Tsumg
title A Study of Connect6 Program Design
title_short A Study of Connect6 Program Design
title_full A Study of Connect6 Program Design
title_fullStr A Study of Connect6 Program Design
title_full_unstemmed A Study of Connect6 Program Design
title_sort study of connect6 program design
publishDate 2015
url http://ndltd.ncl.edu.tw/handle/53658243184122426272
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