A Study of Using Pro-Baseball Mobile Application

碩士 === 國立體育大學 === 休閒產業經營學系 === 104 === Mobile devices are growing in popularity, and using apps has become the life style of people. Many sports organizations released the apps so that people can get closer to the games. The concept of “Use and Gratifications” is user-centered. Based on this, this r...

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Main Authors: LIN, MEI-HO, 林美合
Other Authors: LIN, WEI-LI
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/36103970469890664774
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spelling ndltd-TW-104NCPE01630232016-10-19T04:07:21Z http://ndltd.ncl.edu.tw/handle/36103970469890664774 A Study of Using Pro-Baseball Mobile Application 職棒行動應用程式之使用研究 LIN, MEI-HO 林美合 碩士 國立體育大學 休閒產業經營學系 104 Mobile devices are growing in popularity, and using apps has become the life style of people. Many sports organizations released the apps so that people can get closer to the games. The concept of “Use and Gratifications” is user-centered. Based on this, this research further explores the characteristics, behaviors, motivations, and gratification levels after using the app. The method to carry out this study is questionnaire, and the subjects are pro-baseball app users in Taiwan. Results shows the motivations of the users are fan relationship, entertainment, pro-baseball information, pastime, self and attachment, social interactions and communication and promotions. The gratification levels are convenience and entertainment, social interactions and attachment. In brief, the main motivation is the connection between fans and baseball teams; pastime is a secondary consideration. The gratification at convenience and entertainment is in higher degree. LIN, WEI-LI 林偉立 2016 學位論文 ; thesis 80 zh-TW
collection NDLTD
language zh-TW
format Others
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description 碩士 === 國立體育大學 === 休閒產業經營學系 === 104 === Mobile devices are growing in popularity, and using apps has become the life style of people. Many sports organizations released the apps so that people can get closer to the games. The concept of “Use and Gratifications” is user-centered. Based on this, this research further explores the characteristics, behaviors, motivations, and gratification levels after using the app. The method to carry out this study is questionnaire, and the subjects are pro-baseball app users in Taiwan. Results shows the motivations of the users are fan relationship, entertainment, pro-baseball information, pastime, self and attachment, social interactions and communication and promotions. The gratification levels are convenience and entertainment, social interactions and attachment. In brief, the main motivation is the connection between fans and baseball teams; pastime is a secondary consideration. The gratification at convenience and entertainment is in higher degree.
author2 LIN, WEI-LI
author_facet LIN, WEI-LI
LIN, MEI-HO
林美合
author LIN, MEI-HO
林美合
spellingShingle LIN, MEI-HO
林美合
A Study of Using Pro-Baseball Mobile Application
author_sort LIN, MEI-HO
title A Study of Using Pro-Baseball Mobile Application
title_short A Study of Using Pro-Baseball Mobile Application
title_full A Study of Using Pro-Baseball Mobile Application
title_fullStr A Study of Using Pro-Baseball Mobile Application
title_full_unstemmed A Study of Using Pro-Baseball Mobile Application
title_sort study of using pro-baseball mobile application
publishDate 2016
url http://ndltd.ncl.edu.tw/handle/36103970469890664774
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