Developing A Location Based Animal Character Cosplay System

碩士 === 國立暨南國際大學 === 資訊工程學系 === 105 === In recent year,3C product is flourishing. The most important is smart mobile devices is popular, and devices are more and more function inside. These devices are daily necessities in human life. There are many Location-Based Service based on GPS in the world....

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Bibliographic Details
Main Authors: Wang,Jyun-Yao, 王俊曜
Other Authors: Chen,Lieu-Hen
Format: Others
Language:zh-TW
Published: 2017
Online Access:http://ndltd.ncl.edu.tw/handle/q4a2xk
Description
Summary:碩士 === 國立暨南國際大學 === 資訊工程學系 === 105 === In recent year,3C product is flourishing. The most important is smart mobile devices is popular, and devices are more and more function inside. These devices are daily necessities in human life. There are many Location-Based Service based on GPS in the world. For example, Pokemon GO is popular now. It prove that service provide enough incentives to people , people can accept similar outdoor activity which use mobile devices easily. Behavior economic is different to tradition economic study, and the study don’t use rational actors in research. The study focus on normal people which have misbehavior in normal life. Our study is base on these studies to construct a location-based service to approach real world. Many people will create its own visiting list to avoid crowded in the zoo. Therefore, manager in the zoo need some way to relieve congestion. There is a question here: how can we to navigate tourist in peace way? How can we create this behavior to make tourist pleasant to do it? In this paper, we will improve traditional badge collection in the zoo. Our system will use mobile devices to play this game, and client APP will return GPS location back to backend service. The manager use tourist’s GPS location to set game question to make tourist move to other place. Tourist just play the game, and they don’t know they move is organize by manager. The game mechanics hope different identity groups to cooperate the different part of game. Our system will let different identity groups focus their duty, and combined all part completely in the final. Key words: Behavior change, Behavior economic, Location-Based Service, Shikakeology