Summary: | 碩士 === 嶺東科技大學 === 數位媒體設計系碩士班 === 104 === Due to user age gets younger, it is an important factor for developing and designing 3C products. This research intends to design an interacting interface for younger users and creates a child-parent interactive acupressure game system. In this research, the author evaluates usability of game system. The author conducts two questionnaires to test the measure scale of child-parent interactive acupressure game system and the measure scale of demand and feeling of child-parent interactive installation. The interviewees are parents paired with children at the age of 6 to 12 are 31. The results show as the following:
1. The Arduino and Makey Makey installation of a game system is found positive in simplicity and satisfaction. It can enhance child-parent interaction. Furthermore,children feel more satisfied with usability than their parents;
2. Game system designed with learning elements, narrative plot, and virtual characters can advance the usability for parents as well as children;
3. The portability of the device is not an influential factor;
4. The interviewees feel more identified and convenient with game system designed with a vocal device;
5. Game system design should consider interactions between interface, children, and parents so that the interactions circulate constantly.The author recommends that developing tangible interactive installations should consider the usability and applicability for children’s development in the future research.
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