Promoting Experience of Location-Based Mobile Game with Automatic Functions – A Case Study with FireWalk

碩士 === 輔仁大學 === 資訊工程學系碩士班 === 104 === In order to increase motivation and interests of exercise, FireWalk combines Location-Based Mobile Game (LBMG) and exercise recording as a single service. However, playing a mobile game and exercising at the same time may obstruct plays and even worse, it may...

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Bibliographic Details
Main Authors: Lo,Yin-Li, 羅尹勵
Other Authors: Mei, Hsing
Format: Others
Language:zh-TW
Published: 2016
Online Access:http://ndltd.ncl.edu.tw/handle/8p4f9e
Description
Summary:碩士 === 輔仁大學 === 資訊工程學系碩士班 === 104 === In order to increase motivation and interests of exercise, FireWalk combines Location-Based Mobile Game (LBMG) and exercise recording as a single service. However, playing a mobile game and exercising at the same time may obstruct plays and even worse, it may induce safety concern of player. To promote players’ game and exercise experience in LBMG, this research designed and developed automation game functions for FireWalk service to encounter with the safety problem, and to allow players getting game credits from exercise. Moreover, we proposed an experience assessment model for LBMG, where experience indexes are calculated from game and exercise data. Hence, the quality of game and exercise experience can be judged objectively. Comparing the experiment data and questionnaire replies, the problems of interrupt of location-based mobile game is confirmed. Most of all, the added automation functions increase players’ exercise experience in average 19.3%, and game experience in average 55.5% respectively.