Summary: | 碩士 === 中原大學 === 資訊工程研究所 === 104 === The main purpose of this study is to examine the wear out effect of educational activities in the classroom. An educational experiment was performed. The experiment consisted of two phases. Each phase lasted for six weeks. We divided the students into a control group and an experimental group. In Phase One, both the control group and the experimental group used the same learning tool to engage in the same kind of educational activities in the classroom. In Phase Two, the two groups used different learning tools to engage in the same educational activities. The goal was to find out whether a difference in the learning tool used would have an effect on learning.
All participants of this experiment were freshman students of Chung Yuan Christian University, majoring in Information and Computer Engineering. As the experiment started, there were 104 participants. Among these 104 participants, 74 of them completed the experiment and filled out all questionnaires.
The results show that there were no significant wear-out effects in student engagement, motivation and perceived learning. This was the case even when both groups used different learning tools. What is more, when the level of “Learning tool” dimension was higher than normal, the learning tools used in this study still did not lead to a significant difference in either “Classroom dynamics”, “Student engagement”, “Student motivation” or “Perceived learning” dimension.
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