Summary: | 碩士 === 長榮大學 === 資訊管理學系(所) === 104 === With respect to human-computer interaction (HCI), the previous studies have supported the relationship between virtual environment and presence or user experience without explicit evidence. By comparison with the previous approach to the experience of similar emotion, however, an emotional design and active communication with the user were developed through the interactive somatosensory control device. In order to investigate how the emotion of the user was triggered in both of presence and user experience via somatosensory interactive virtual reality device, an emotional design was adopted as the virtual reality content based on the theories of distributed cognition. In this study, the users using Xbox Kinect, PS MOVE or head-mounted display (HMD) were interviewed. The connection between emotional design, presence and user experience was analyzed through exploratory research.
The results show that presence and user experience are obviously affected by different experiences of somatosensory device. For the virtual reality content, three levels of emotional design, visceral, behavioral, and reflective, have the influence on affection, usability, and user value of user experience, respectively. Moreover, the presence is involved with not only the visceral level of emotional design but the affection of user experience. In other words, it reveals that the appearance and sensory effects in the virtual reality content are much emphasized by the user.
|