Design of Games Mazes with Modular Mechanisms and Hierarchical Structures

碩士 === 元智大學 === 資訊傳播學系 === 103 === Mazes are important scenarios in video games. It takes a lot of time for the designers to design mazes in traditional ways. The mazes designed are hard to change. Automatic maze generation algorithms are used to produce mazes to save time. However, the shapes of ma...

Full description

Bibliographic Details
Main Authors: Wan-Yu Chin, 金琬瑜
Other Authors: Chi-Wei Lee
Format: Others
Language:zh-TW
Online Access:http://ndltd.ncl.edu.tw/handle/38384314453379700306
id ndltd-TW-103YZU05676003
record_format oai_dc
spelling ndltd-TW-103YZU056760032016-10-23T04:12:14Z http://ndltd.ncl.edu.tw/handle/38384314453379700306 Design of Games Mazes with Modular Mechanisms and Hierarchical Structures 應用模組化與階層化於迷宮場景設計 Wan-Yu Chin 金琬瑜 碩士 元智大學 資訊傳播學系 103 Mazes are important scenarios in video games. It takes a lot of time for the designers to design mazes in traditional ways. The mazes designed are hard to change. Automatic maze generation algorithms are used to produce mazes to save time. However, the shapes of mazes are simple and not visually attractive. The paths and difficulties f mazes are hard to be controlled either. Modular design can make the process of maze design simple and standardized. It is fast and flexible. Hierarchical structure can reduce the mistakes in the process. In this research, modular design and hierarchical structure are integrated to in our proposed automatic system. The designers can design the maze with top-down method. The modules of the maze are generated by the depth-first-search method and composed by the designer to fit his/her needs. The proposed method can reduce the time and simplify the process of maze design, as well as improve the versatility of the mazes. Chi-Wei Lee 李其瑋 學位論文 ; thesis 77 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 元智大學 === 資訊傳播學系 === 103 === Mazes are important scenarios in video games. It takes a lot of time for the designers to design mazes in traditional ways. The mazes designed are hard to change. Automatic maze generation algorithms are used to produce mazes to save time. However, the shapes of mazes are simple and not visually attractive. The paths and difficulties f mazes are hard to be controlled either. Modular design can make the process of maze design simple and standardized. It is fast and flexible. Hierarchical structure can reduce the mistakes in the process. In this research, modular design and hierarchical structure are integrated to in our proposed automatic system. The designers can design the maze with top-down method. The modules of the maze are generated by the depth-first-search method and composed by the designer to fit his/her needs. The proposed method can reduce the time and simplify the process of maze design, as well as improve the versatility of the mazes.
author2 Chi-Wei Lee
author_facet Chi-Wei Lee
Wan-Yu Chin
金琬瑜
author Wan-Yu Chin
金琬瑜
spellingShingle Wan-Yu Chin
金琬瑜
Design of Games Mazes with Modular Mechanisms and Hierarchical Structures
author_sort Wan-Yu Chin
title Design of Games Mazes with Modular Mechanisms and Hierarchical Structures
title_short Design of Games Mazes with Modular Mechanisms and Hierarchical Structures
title_full Design of Games Mazes with Modular Mechanisms and Hierarchical Structures
title_fullStr Design of Games Mazes with Modular Mechanisms and Hierarchical Structures
title_full_unstemmed Design of Games Mazes with Modular Mechanisms and Hierarchical Structures
title_sort design of games mazes with modular mechanisms and hierarchical structures
url http://ndltd.ncl.edu.tw/handle/38384314453379700306
work_keys_str_mv AT wanyuchin designofgamesmazeswithmodularmechanismsandhierarchicalstructures
AT jīnwǎnyú designofgamesmazeswithmodularmechanismsandhierarchicalstructures
AT wanyuchin yīngyòngmózǔhuàyǔjiēcénghuàyúmígōngchǎngjǐngshèjì
AT jīnwǎnyú yīngyòngmózǔhuàyǔjiēcénghuàyúmígōngchǎngjǐngshèjì
_version_ 1718389583659401216