Using Think Aloud to Investigate the Relationship Between Violent Games and Violent Tendencies

碩士 === 國立雲林科技大學 === 資訊管理系 === 103 === Video game has gradually replace TV as a entertainment channel. But in social values, Video game is considered a improper things. After committing crimes in many criminal investigations are to be found often playing violent video games. Therefore, many people th...

Full description

Bibliographic Details
Main Authors: Meihan Chen, 陳美涵
Other Authors: Kwoting Fang
Format: Others
Language:zh-TW
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/34938738416533339214
id ndltd-TW-103YUNT0396061
record_format oai_dc
spelling ndltd-TW-103YUNT03960612016-08-19T04:10:21Z http://ndltd.ncl.edu.tw/handle/34938738416533339214 Using Think Aloud to Investigate the Relationship Between Violent Games and Violent Tendencies 以放聲思考探討暴力遊戲與暴力傾向之相關性 Meihan Chen 陳美涵 碩士 國立雲林科技大學 資訊管理系 103 Video game has gradually replace TV as a entertainment channel. But in social values, Video game is considered a improper things. After committing crimes in many criminal investigations are to be found often playing violent video games. Therefore, many people think that violence and violent video games have relevance. Subjects were given experimental situation task by think aloud will be subject to all of the ideas during testing by performing the task. Collect the oral expression without thinking, and then encode the oral expression included in the 20 features violence, and classify in 5 axis. For more usually play or not play video games and with or without knowledge of the game is violent relevance. Ordered subjects were divided into three groups, and take oral expressionlet of the 18 subjects when they solve two tasks in "Grand Theft Auto: Vice City". After researchers and coders coding, three groups of subjects were respectively 231, 137, 266 coding. After testing, There are usually no playing video games and usually playing video games but understanding of game content, there are significant differences in cognitive propensity for violence; There are usually no playing video games and usually playing video games but game content not understand, no significant differences in cognitive propensity for violence; game content understand or not, there are significant differences in cognitive violent game content. Kwoting Fang 方國定 2015 學位論文 ; thesis 192 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立雲林科技大學 === 資訊管理系 === 103 === Video game has gradually replace TV as a entertainment channel. But in social values, Video game is considered a improper things. After committing crimes in many criminal investigations are to be found often playing violent video games. Therefore, many people think that violence and violent video games have relevance. Subjects were given experimental situation task by think aloud will be subject to all of the ideas during testing by performing the task. Collect the oral expression without thinking, and then encode the oral expression included in the 20 features violence, and classify in 5 axis. For more usually play or not play video games and with or without knowledge of the game is violent relevance. Ordered subjects were divided into three groups, and take oral expressionlet of the 18 subjects when they solve two tasks in "Grand Theft Auto: Vice City". After researchers and coders coding, three groups of subjects were respectively 231, 137, 266 coding. After testing, There are usually no playing video games and usually playing video games but understanding of game content, there are significant differences in cognitive propensity for violence; There are usually no playing video games and usually playing video games but game content not understand, no significant differences in cognitive propensity for violence; game content understand or not, there are significant differences in cognitive violent game content.
author2 Kwoting Fang
author_facet Kwoting Fang
Meihan Chen
陳美涵
author Meihan Chen
陳美涵
spellingShingle Meihan Chen
陳美涵
Using Think Aloud to Investigate the Relationship Between Violent Games and Violent Tendencies
author_sort Meihan Chen
title Using Think Aloud to Investigate the Relationship Between Violent Games and Violent Tendencies
title_short Using Think Aloud to Investigate the Relationship Between Violent Games and Violent Tendencies
title_full Using Think Aloud to Investigate the Relationship Between Violent Games and Violent Tendencies
title_fullStr Using Think Aloud to Investigate the Relationship Between Violent Games and Violent Tendencies
title_full_unstemmed Using Think Aloud to Investigate the Relationship Between Violent Games and Violent Tendencies
title_sort using think aloud to investigate the relationship between violent games and violent tendencies
publishDate 2015
url http://ndltd.ncl.edu.tw/handle/34938738416533339214
work_keys_str_mv AT meihanchen usingthinkaloudtoinvestigatetherelationshipbetweenviolentgamesandviolenttendencies
AT chénměihán usingthinkaloudtoinvestigatetherelationshipbetweenviolentgamesandviolenttendencies
AT meihanchen yǐfàngshēngsīkǎotàntǎobàolìyóuxìyǔbàolìqīngxiàngzhīxiāngguānxìng
AT chénměihán yǐfàngshēngsīkǎotàntǎobàolìyóuxìyǔbàolìqīngxiàngzhīxiāngguānxìng
_version_ 1718378825708994560