PHYSICAL SIMULATION OF TWO-DIMENSIONAL BIPED CHARACTER ANIMATION
碩士 === 大同大學 === 資訊工程學系(所) === 103 === This paper presents an approach for producing the two-dimensional biped character walking animation by using inverse pendulum, Hermite curve, inverse kinematics and based on physical simulation. First we use motion capture data to set initial state, second use i...
Main Authors: | Wei-Ting Chen, 陳威廷 |
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Other Authors: | Jyun-ming Chen |
Format: | Others |
Language: | zh-TW |
Published: |
2015
|
Online Access: | http://ndltd.ncl.edu.tw/handle/28415060066269050854 |
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