From “Planned-to-see” to “Previsualization” —— A Preliminary Study of High-performance Computing and Hyperreality Images
碩士 === 國立臺南藝術大學 === 動畫藝術與影像美學研究所 === 103 === Yesterday’s discovery is written as today’s history. Humans never stop pursuing images. With the improvement of image digitizing technology and computer’s computing capability, a large amount of abstraction and conceptualization data are transferred into...
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ndltd-TW-103TNCA56410182019-05-15T22:17:23Z http://ndltd.ncl.edu.tw/handle/qbemq2 From “Planned-to-see” to “Previsualization” —— A Preliminary Study of High-performance Computing and Hyperreality Images 從欲視到預視——高速計算與超真實影像初探 Liu Shu Hsin 劉淑馨 碩士 國立臺南藝術大學 動畫藝術與影像美學研究所 103 Yesterday’s discovery is written as today’s history. Humans never stop pursuing images. With the improvement of image digitizing technology and computer’s computing capability, a large amount of abstraction and conceptualization data are transferred into the condition easy for people to recognize, such as reappearing the Titanic tragedy or exploring the unknown moon Pandora. Therefore, the challenges on cognition of time, space, history, and memories occur naturally. This article orientates people’s needs on images through digital image processing technology to discuss how the high-performance rendering which integrates high-performance computing, dynamic simulation, and rendering software to conquer the limitations on traditional film shooting and equipment and then to accelerate the production of each kind of digital virtual images in the films. This article also tries to seek the theory foundation of aesthetics by Jean Baudrillard’s “Hyperreality” and “Simulation” theories. 陳齡慧 2015 學位論文 ; thesis 78 zh-TW |
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碩士 === 國立臺南藝術大學 === 動畫藝術與影像美學研究所 === 103 === Yesterday’s discovery is written as today’s history. Humans never stop pursuing images. With the improvement of image digitizing technology and computer’s computing capability, a large amount of abstraction and conceptualization data are transferred into the condition easy for people to recognize, such as reappearing the Titanic tragedy or exploring the unknown moon Pandora. Therefore, the challenges on cognition of time, space, history, and memories occur naturally.
This article orientates people’s needs on images through digital image processing technology to discuss how the high-performance rendering which integrates high-performance computing, dynamic simulation, and rendering software to conquer the limitations on traditional film shooting and equipment and then to accelerate the production of each kind of digital virtual images in the films. This article also tries to seek the theory foundation of aesthetics by Jean Baudrillard’s “Hyperreality” and “Simulation” theories.
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陳齡慧 |
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陳齡慧 Liu Shu Hsin 劉淑馨 |
author |
Liu Shu Hsin 劉淑馨 |
spellingShingle |
Liu Shu Hsin 劉淑馨 From “Planned-to-see” to “Previsualization” —— A Preliminary Study of High-performance Computing and Hyperreality Images |
author_sort |
Liu Shu Hsin |
title |
From “Planned-to-see” to “Previsualization” —— A Preliminary Study of High-performance Computing and Hyperreality Images |
title_short |
From “Planned-to-see” to “Previsualization” —— A Preliminary Study of High-performance Computing and Hyperreality Images |
title_full |
From “Planned-to-see” to “Previsualization” —— A Preliminary Study of High-performance Computing and Hyperreality Images |
title_fullStr |
From “Planned-to-see” to “Previsualization” —— A Preliminary Study of High-performance Computing and Hyperreality Images |
title_full_unstemmed |
From “Planned-to-see” to “Previsualization” —— A Preliminary Study of High-performance Computing and Hyperreality Images |
title_sort |
from “planned-to-see” to “previsualization” —— a preliminary study of high-performance computing and hyperreality images |
publishDate |
2015 |
url |
http://ndltd.ncl.edu.tw/handle/qbemq2 |
work_keys_str_mv |
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