The Effect of Motion-Sensing Interactive Games on Intellectually Disabled Junior High Students, Addition Ability and Learning Interest
碩士 === 國立臺北科技大學 === 技術及職業教育研究所 === 103 === A motion-sensing interactive games are games that do not require a mouse or other controller as an input device. It allows players to interact with the system through body movements. Learning math through games helps create a fun learning environment that i...
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ndltd-TW-103TIT056770262019-07-09T13:47:31Z http://ndltd.ncl.edu.tw/handle/3ks9df The Effect of Motion-Sensing Interactive Games on Intellectually Disabled Junior High Students, Addition Ability and Learning Interest 體感互動遊戲對國中智能障礙學生在數學加法 計算能力的學習成效與學習興趣之研究 Shu-Hsia Hsieh 謝淑霞 碩士 國立臺北科技大學 技術及職業教育研究所 103 A motion-sensing interactive games are games that do not require a mouse or other controller as an input device. It allows players to interact with the system through body movements. Learning math through games helps create a fun learning environment that increases students&;#39; interest in math. The purpose of this study is to examine the effects of motion-sensing interactive games on enhancing the accuracy rate of addition and interest in math for students with intellectual disability in junior high school. A multiple-baseline, across-subjects design was adopted in this study. Two junior high school students with intellectual disability in Taoyuan City participated in the experiment. After ten weeks of experimental period, the results of the study are as follows: 1. Motion-sensing interactive games increase the learning effectiveness for the two participants&;#39; addition arithmatic accuracy rate. 2. Motion-sensing interactive games increase students’ interest in learning math. 蔡銘修 博士 學位論文 ; thesis 0 zh-TW |
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碩士 === 國立臺北科技大學 === 技術及職業教育研究所 === 103 === A motion-sensing interactive games are games that do not require a mouse or other controller as an input device. It allows players to interact with the system through body movements. Learning math through games helps create a fun learning environment that increases students&;#39; interest in math. The purpose of this study is to examine the effects of motion-sensing interactive games on enhancing the accuracy rate of addition and interest in math for students with intellectual disability in junior high school.
A multiple-baseline, across-subjects design was adopted in this study. Two junior high school students with intellectual disability in Taoyuan City participated in the experiment. After ten weeks of experimental period, the results of the study are as follows:
1. Motion-sensing interactive games increase the learning effectiveness for the two participants&;#39; addition arithmatic accuracy rate.
2. Motion-sensing interactive games increase students’ interest in learning math.
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author2 |
蔡銘修 博士 |
author_facet |
蔡銘修 博士 Shu-Hsia Hsieh 謝淑霞 |
author |
Shu-Hsia Hsieh 謝淑霞 |
spellingShingle |
Shu-Hsia Hsieh 謝淑霞 The Effect of Motion-Sensing Interactive Games on Intellectually Disabled Junior High Students, Addition Ability and Learning Interest |
author_sort |
Shu-Hsia Hsieh |
title |
The Effect of Motion-Sensing Interactive Games on Intellectually Disabled Junior High Students, Addition Ability and Learning Interest |
title_short |
The Effect of Motion-Sensing Interactive Games on Intellectually Disabled Junior High Students, Addition Ability and Learning Interest |
title_full |
The Effect of Motion-Sensing Interactive Games on Intellectually Disabled Junior High Students, Addition Ability and Learning Interest |
title_fullStr |
The Effect of Motion-Sensing Interactive Games on Intellectually Disabled Junior High Students, Addition Ability and Learning Interest |
title_full_unstemmed |
The Effect of Motion-Sensing Interactive Games on Intellectually Disabled Junior High Students, Addition Ability and Learning Interest |
title_sort |
effect of motion-sensing interactive games on intellectually disabled junior high students, addition ability and learning interest |
url |
http://ndltd.ncl.edu.tw/handle/3ks9df |
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