Arena Classroom: An Innovation Space for Students to Be Engaged in the Classes
碩士 === 東海大學 === 資訊工程學系 === 103 === Letting students get involved in the class activities is an important issue to be addressed in the new century. In this thesis, five key factors of pushing students to join a class are proposed. They are “easy to concentrate”, “ready to interact”, “passion to attra...
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ndltd-TW-103THU003940172019-05-15T21:59:55Z http://ndltd.ncl.edu.tw/handle/6dan3j Arena Classroom: An Innovation Space for Students to Be Engaged in the Classes 促進學生參與的創新教學環境-競技教室 Ting-Li Wen 溫廷立 碩士 東海大學 資訊工程學系 103 Letting students get involved in the class activities is an important issue to be addressed in the new century. In this thesis, five key factors of pushing students to join a class are proposed. They are “easy to concentrate”, “ready to interact”, “passion to attract”, “able to share” and “good at stimulating”. Since the traditional teaching environment and solution are difficult to satisfy all the above five factors, an innovative teaching environment called “arena classroom” is proposed. Arena classroom provides a new designed learning space and a mobile teaching tool based on gamification concept. A real arena classroom which is supported by Tunghai University is created. Based on the survey results of several experimental courses, it shows arena classroom really can help students be engaged in their classes. Jung-Sing Jwo 周忠信 2015 學位論文 ; thesis 43 zh-TW |
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碩士 === 東海大學 === 資訊工程學系 === 103 === Letting students get involved in the class activities is an important issue to be addressed in the new century. In this thesis, five key factors of pushing students to join a class are proposed. They are “easy to concentrate”, “ready to interact”, “passion to attract”, “able to share” and “good at stimulating”. Since the traditional teaching environment and solution are difficult to satisfy all the above five factors, an innovative teaching environment called “arena classroom” is proposed. Arena classroom provides a new designed learning space and a mobile teaching tool based on gamification concept. A real arena classroom which is supported by Tunghai University is created. Based on the survey results of several experimental courses, it shows arena classroom really can help students be engaged in their classes.
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Jung-Sing Jwo |
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Jung-Sing Jwo Ting-Li Wen 溫廷立 |
author |
Ting-Li Wen 溫廷立 |
spellingShingle |
Ting-Li Wen 溫廷立 Arena Classroom: An Innovation Space for Students to Be Engaged in the Classes |
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Ting-Li Wen |
title |
Arena Classroom: An Innovation Space for Students to Be Engaged in the Classes |
title_short |
Arena Classroom: An Innovation Space for Students to Be Engaged in the Classes |
title_full |
Arena Classroom: An Innovation Space for Students to Be Engaged in the Classes |
title_fullStr |
Arena Classroom: An Innovation Space for Students to Be Engaged in the Classes |
title_full_unstemmed |
Arena Classroom: An Innovation Space for Students to Be Engaged in the Classes |
title_sort |
arena classroom: an innovation space for students to be engaged in the classes |
publishDate |
2015 |
url |
http://ndltd.ncl.edu.tw/handle/6dan3j |
work_keys_str_mv |
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