Arena Classroom: An Innovation Space for Students to Be Engaged in the Classes
碩士 === 東海大學 === 資訊工程學系 === 103 === Letting students get involved in the class activities is an important issue to be addressed in the new century. In this thesis, five key factors of pushing students to join a class are proposed. They are “easy to concentrate”, “ready to interact”, “passion to attra...
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2015
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Online Access: | http://ndltd.ncl.edu.tw/handle/6dan3j |
Summary: | 碩士 === 東海大學 === 資訊工程學系 === 103 === Letting students get involved in the class activities is an important issue to be addressed in the new century. In this thesis, five key factors of pushing students to join a class are proposed. They are “easy to concentrate”, “ready to interact”, “passion to attract”, “able to share” and “good at stimulating”. Since the traditional teaching environment and solution are difficult to satisfy all the above five factors, an innovative teaching environment called “arena classroom” is proposed. Arena classroom provides a new designed learning space and a mobile teaching tool based on gamification concept. A real arena classroom which is supported by Tunghai University is created. Based on the survey results of several experimental courses, it shows arena classroom really can help students be engaged in their classes.
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