Research and Implementation of Reusable Game Dialogue System
碩士 === 世新大學 === 資訊管理學研究所(含碩專班) === 103 === In addition to gorgeous 3D models and scenes, the game interface is also an important part of developing games. The game interface section has a lot of common features recurring in the game. The program beginners often authored a lot of lengthy and repetiti...
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ndltd-TW-103SHU053960752016-07-31T04:22:05Z http://ndltd.ncl.edu.tw/handle/81444203620612202567 Research and Implementation of Reusable Game Dialogue System 可重用遊戲對話系統之研究與實作 Siao-jin Huang 黃筱津 碩士 世新大學 資訊管理學研究所(含碩專班) 103 In addition to gorgeous 3D models and scenes, the game interface is also an important part of developing games. The game interface section has a lot of common features recurring in the game. The program beginners often authored a lot of lengthy and repetitive code in the complex interface processes. The programmer need repeatedly to find a bunch of code in order to modify a lot of interface parameters. Compared to the general game dialogue interface process, the purpose of this study was to simplify the complex process of developing different dialogue interface, and to design an extendibility game dialogue system. This study provided three game dialogue components and related functions, which allowed users to create or regroup interface features, and increased the reusability of the game dialogue interface program. This study also combined external data table, so the users can enter the desired text for displaying on the interface. The results of this study can give the art or planning non-programming staff in the game development team to participate in the interface programming portion. Allow the developers to more quickly develop game interface program. Wu-yao Zheng 鄭武堯 2015 學位論文 ; thesis 63 zh-TW |
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碩士 === 世新大學 === 資訊管理學研究所(含碩專班) === 103 === In addition to gorgeous 3D models and scenes, the game interface is also an important part of developing games. The game interface section has a lot of common features recurring in the game. The program beginners often authored a lot of lengthy and repetitive code in the complex interface processes. The programmer need repeatedly to find a bunch of code in order to modify a lot of interface parameters. Compared to the general game dialogue interface process, the purpose of this study was to simplify the complex process of developing different dialogue interface, and to design an extendibility game dialogue system. This study provided three game dialogue components and related functions, which allowed users to create or regroup interface features, and increased the reusability of the game dialogue interface program. This study also combined external data table, so the users can enter the desired text for displaying on the interface. The results of this study can give the art or planning non-programming staff in the game development team to participate in the interface programming portion. Allow the developers to more quickly develop game interface program.
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author2 |
Wu-yao Zheng |
author_facet |
Wu-yao Zheng Siao-jin Huang 黃筱津 |
author |
Siao-jin Huang 黃筱津 |
spellingShingle |
Siao-jin Huang 黃筱津 Research and Implementation of Reusable Game Dialogue System |
author_sort |
Siao-jin Huang |
title |
Research and Implementation of Reusable Game Dialogue System |
title_short |
Research and Implementation of Reusable Game Dialogue System |
title_full |
Research and Implementation of Reusable Game Dialogue System |
title_fullStr |
Research and Implementation of Reusable Game Dialogue System |
title_full_unstemmed |
Research and Implementation of Reusable Game Dialogue System |
title_sort |
research and implementation of reusable game dialogue system |
publishDate |
2015 |
url |
http://ndltd.ncl.edu.tw/handle/81444203620612202567 |
work_keys_str_mv |
AT siaojinhuang researchandimplementationofreusablegamedialoguesystem AT huángxiǎojīn researchandimplementationofreusablegamedialoguesystem AT siaojinhuang kězhòngyòngyóuxìduìhuàxìtǒngzhīyánjiūyǔshízuò AT huángxiǎojīn kězhòngyòngyóuxìduìhuàxìtǒngzhīyánjiūyǔshízuò |
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