Effects of conducting a Two-tier test Game-based Mobile Learning Model on Students’ Minerals identification Learning Performance in Elementary School Nature Science Courses
碩士 === 東吳大學 === 資訊管理學系 === 103 === This study aimed to investigate the effects of conducting a mobile game learning activity based on a two-tier test approach for helping students organize knowledge for differentiating and identifying a set of learning targets. A well-known mindtool names repertory...
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2015
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Online Access: | http://ndltd.ncl.edu.tw/handle/c854u2 |
Summary: | 碩士 === 東吳大學 === 資訊管理學系 === 103 === This study aimed to investigate the effects of conducting a mobile game learning activity based on a two-tier test approach for helping students organize knowledge for differentiating and identifying a set of learning targets. A well-known mindtool names repertory grid is used to assist the teachers in creating the learning contents of mobile learning targets. A game-based mobile learning is developed to help the students how to identify the differences among those learning targets. Two classes of fifth graders from elementary school in northern Taiwan will participate in the experiment. One class will be the experimental group and the other will be the control group. Students in the experimental group learn with the two-tier test game-based mobile learning model while those in the control group learn with the conventional mobile game-based mobile learning model. The experimental results show that the proposed approach not only can assist the learners to improve their learning achievement, but also increase their cognitive load.
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