A Study of L-system-based Level Generation for 2D Platform Game

碩士 === 國立臺北教育大學 === 數位科技設計學系(含玩具與遊戲設計碩士班) === 103 === In this study, an L-system-based method for automatic generation of level for 2D platformers was proposed. It uses the level conceptual model to organize the structure and internal components of the level. The method provides a set that allows us...

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Bibliographic Details
Main Authors: Sy-Jye Her, 何思頡
Other Authors: Hsueh-Wu Wang
Format: Others
Language:zh-TW
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/00207663034007179822