Summary: | 碩士 === 國立臺南大學 === 數位學習科技學系數位學習科技碩士在職專班 === 103 === This research aims to develop a mobile markerless augmented reality (AR) interactive game for students to play and investigate the following topics:
(1) The usability of the AR game of the students with holistic cognitive style (holists) and of the students with serial cognitive style (serialists).
(2) The satisfaction levels of the two groups of students playing the AR game.
(3) The interaction between the game and the students with the two different cognitive styles.
(4) The behavioral differences between the holists and the serialists.
The research subjects were 52 seventh graders in a junior high school of a high school in Tainan City. Learning style scales were used to divide the students into two groups: 17 holists and 35 serialists. The behavior was analyzed with the questionnaire for user interaction satisfaction (QUIS), the system usability scale (SUS), and the behavioral encoding & observation approach. It was found that the holists and the serialists held positive attitude to the usability, the satisfactory, and the interaction of the mobile markerless AR interactive game developed for the research. As for the behavior of using the game system, the serialists proposed more questions than the holists. The serialists used their instinct to operate and get familiar with the system of the game before asking questions while the holists operated the system and asked questions at the same time. When interacting with the virtual characters via typing, the serialists touched the monitor to shorten the time the scene switched to another. About dealing the questions asked by virtual characters, most of the serialists replied honestly to observe the feedback styles of the game system. Those who manipulate to answer wrongly to observe the feedback styles of the game system were mainly the holists.
|