The Impacts of Interactive Game-based Digital Exhibitions on Family-Group Visitors’ Interaction in Museums

碩士 === 國立清華大學 === 工業工程與工程管理學系 === 103 === The establishment of the museum in Taiwan flourished continuously since 1995. At the same time, the use of digital signage has been growing largely in recent years. Museums establish new models of interaction such as mingling exhibitions with some game e...

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Bibliographic Details
Main Authors: Peng, yu mei, 彭鈺湄
Other Authors: 王明揚
Format: Others
Language:zh-TW
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/50132765836797881821
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Summary:碩士 === 國立清華大學 === 工業工程與工程管理學系 === 103 === The establishment of the museum in Taiwan flourished continuously since 1995. At the same time, the use of digital signage has been growing largely in recent years. Museums establish new models of interaction such as mingling exhibitions with some game elements accordingly. This is the best model that suits the most common type of visitors in museums, family groups. The primary methods of this study include questionnaire and interview in National Museum of Natural Science in order to achieve the main objectives of the research: (1) investigate the operating situation and the impacts of the interactive digital exhibitions in museums (2) investigate the main impacts of the game-based interactive digital exhibitions on family-group visitors’ interaction (3) provide suggestions for future design and configurations of the interactive digital signage on museum exhibitions. The result shows that the design of environmental context is appropriate, and the game-based interactive digital exhibitions improve the cognitive learning behaviors of visitors, including their motivation, attention, duration, comprehension, memory, and even evoke their background knowledge or experiences in daily life. In the aspect of personal interaction, the game-based interactive digital exhibitions enhance the verbal and physical interaction between family members or other unfamiliar visitors. In order to achieve the main purpose of education and reduce the negative impacts of the game-based interactive digital exhibitions, museum staffs have to arrange different elements carefully, masterly and keep them balanced. On the other hand, parents have to play the guiding role and explain the information in the game-based interactive digital exhibitions for children during the visiting.