A Development Methodology with UML for Digital Game Plan Design: A Case Study of Role-Play Game
碩士 === 國立中山大學 === 資訊管理學系研究所 === 103 === In recent years, the digital game which includes either huge online role-play game or small app game has become a flourishing industry. In order to become a forerunner and to attract game player successfully, we know that the process of planning design has bec...
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Other Authors: | |
Format: | Others |
Language: | zh-TW |
Published: |
2014
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Online Access: | http://ndltd.ncl.edu.tw/handle/7gp3cy |
Summary: | 碩士 === 國立中山大學 === 資訊管理學系研究所 === 103 === In recent years, the digital game which includes either huge online role-play game or small app game has become a flourishing industry. In order to become a forerunner and to attract game player successfully, we know that the process of planning design has become more important in the digital industry. However, a standard modeling method that can promote the growth of the quality of the digital game development is still uncompleted.
We propose a modeling methodology with UML for digital game plan and design focus on the design stage of game development. And we use sequence diagram, class diagram and PAC interface architecture diagram to fulfill the original game development document. Finally we adopt some game development documents from M-company to valid its usability. With the proposed methodology, the implementing organization can improve the game planning and designing in the early design stage of game development. And thereby enhance the efficiency during the later system development stages.
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