A Multi-thread Unified Shader with Variable Precision Modes
碩士 === 國立中山大學 === 資訊工程學系研究所 === 103 === Following by the progressive technologies, the most important thing that people need to care about is power consumption due to the products toward portable and lightweight devices. Every day, people use electronic products and cannot separate their life withou...
Main Authors: | Jhen-Fong Yang, 楊政峰 |
---|---|
Other Authors: | Shiann-Rong Kuang |
Format: | Others |
Language: | zh-TW |
Published: |
2015
|
Online Access: | http://ndltd.ncl.edu.tw/handle/fm2a8z |
Similar Items
-
Design of low-cost multi-thread unified shader architecture
by: Ya-hsien Sun, et al.
Published: (2011) -
A Dual-Mode Unified Shader with Dynamic Precision Adjustment for Mobile GPUs
by: Chen-Yu Chen, et al.
Published: (2011) -
Power Gating Strategies for Unified Shader Unit in GPU
by: Yen-Ming Chen, et al.
Published: (2008) -
Design of Unified Arithmetic Units for 3D Graphics Vertex Shader
by: Wei-Sen Lin, et al.
Published: (2008) -
Shader Form: an Intermediate Representation for Optimizing Compilers on GPU Shader Architectures
by: Lin, Sheng-Wei, et al.
Published: (2012)