Exploring the Factors that Immersion Influence Learning Effectiveness in Digital Game-Based English Learning Environment

碩士 === 國立中央大學 === 網路學習科技研究所 === 103 === Digital game-based learning researchers pointed out that the immersion in learning a second language affect their degree of involvement, and it may have influence on the learning effectiveness consequently. However, empirical evidence approach concerning the e...

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Main Authors: Guan-feng Lai, 賴冠鳳
Other Authors: Jie-chi Yang
Format: Others
Language:zh-TW
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/99711109465055851867
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spelling ndltd-TW-103NCU057260052016-05-22T04:41:04Z http://ndltd.ncl.edu.tw/handle/99711109465055851867 Exploring the Factors that Immersion Influence Learning Effectiveness in Digital Game-Based English Learning Environment 數位遊戲式英語學習環境中的沉浸感影響學習成效之因素探討 Guan-feng Lai 賴冠鳳 碩士 國立中央大學 網路學習科技研究所 103 Digital game-based learning researchers pointed out that the immersion in learning a second language affect their degree of involvement, and it may have influence on the learning effectiveness consequently. However, empirical evidence approach concerning the exploration on the factor analysis of immersion and learning effectiveness nowadays is limited. Therefore, the research aimed at discovering the relative factors of impact on the discrepancy of English learning upon learning a second language by digital game. The research adopted a questionnaire constituted by five perspectives of immersion as well as pre-test and post-test for English learning effectiveness. The research participants were a total of 60 3rd grade students in elementary school who were assigned to three groups. The method of quantitative analysis for the questionnaire covers T-test, Pearson correlation and Multi-factor regression in order to prove the relation of two variations of immersion and English learning effectiveness. The results indicated that English learning effectiveness would have a significant change by the difference of immersion. Moreover, reality dissociation, sense of challenge, sense of control among the immersion factors may have significant correlations with English learning effectiveness. It found that a foundational forecast explanative ability was possessed after taking explanation model regression analysis further. All in all, the purpose of the research is to explain the dynamic relation between immersion and English learning effectiveness; meanwhile, education scholars can better understand how immersion of learners in digital game-based learning affect learning effectiveness. Jie-chi Yang 楊接期 2015 學位論文 ; thesis 67 zh-TW
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description 碩士 === 國立中央大學 === 網路學習科技研究所 === 103 === Digital game-based learning researchers pointed out that the immersion in learning a second language affect their degree of involvement, and it may have influence on the learning effectiveness consequently. However, empirical evidence approach concerning the exploration on the factor analysis of immersion and learning effectiveness nowadays is limited. Therefore, the research aimed at discovering the relative factors of impact on the discrepancy of English learning upon learning a second language by digital game. The research adopted a questionnaire constituted by five perspectives of immersion as well as pre-test and post-test for English learning effectiveness. The research participants were a total of 60 3rd grade students in elementary school who were assigned to three groups. The method of quantitative analysis for the questionnaire covers T-test, Pearson correlation and Multi-factor regression in order to prove the relation of two variations of immersion and English learning effectiveness. The results indicated that English learning effectiveness would have a significant change by the difference of immersion. Moreover, reality dissociation, sense of challenge, sense of control among the immersion factors may have significant correlations with English learning effectiveness. It found that a foundational forecast explanative ability was possessed after taking explanation model regression analysis further. All in all, the purpose of the research is to explain the dynamic relation between immersion and English learning effectiveness; meanwhile, education scholars can better understand how immersion of learners in digital game-based learning affect learning effectiveness.
author2 Jie-chi Yang
author_facet Jie-chi Yang
Guan-feng Lai
賴冠鳳
author Guan-feng Lai
賴冠鳳
spellingShingle Guan-feng Lai
賴冠鳳
Exploring the Factors that Immersion Influence Learning Effectiveness in Digital Game-Based English Learning Environment
author_sort Guan-feng Lai
title Exploring the Factors that Immersion Influence Learning Effectiveness in Digital Game-Based English Learning Environment
title_short Exploring the Factors that Immersion Influence Learning Effectiveness in Digital Game-Based English Learning Environment
title_full Exploring the Factors that Immersion Influence Learning Effectiveness in Digital Game-Based English Learning Environment
title_fullStr Exploring the Factors that Immersion Influence Learning Effectiveness in Digital Game-Based English Learning Environment
title_full_unstemmed Exploring the Factors that Immersion Influence Learning Effectiveness in Digital Game-Based English Learning Environment
title_sort exploring the factors that immersion influence learning effectiveness in digital game-based english learning environment
publishDate 2015
url http://ndltd.ncl.edu.tw/handle/99711109465055851867
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