The Effect of Development Factors in Puzzle Games on Flow and Logic Reasonging- Two Case Studies on Tower of Saviors and Candy Crush.

碩士 === 國立交通大學 === 理學院科技與數位學習學程 === 103 === “Puzzle game” is used for academic research quite often. In recent years, the trend of puzzle games deign tends to be “hybrid genre” . Even the most popular game apps is “hybrid genre”. It combines traditional puzzle games with the feature of development fa...

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Main Authors: Shu,Wan-Lin, 徐宛麟
Other Authors: Sun,Chuen-Tsai
Format: Others
Language:zh-TW
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/mt73rr
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spelling ndltd-TW-103NCTU53950042019-05-15T22:33:37Z http://ndltd.ncl.edu.tw/handle/mt73rr The Effect of Development Factors in Puzzle Games on Flow and Logic Reasonging- Two Case Studies on Tower of Saviors and Candy Crush. 益智遊戲中的養成元素對心流經驗與邏輯推理能力之影響──以神魔之塔和Candy Crush為例 Shu,Wan-Lin 徐宛麟 碩士 國立交通大學 理學院科技與數位學習學程 103 “Puzzle game” is used for academic research quite often. In recent years, the trend of puzzle games deign tends to be “hybrid genre” . Even the most popular game apps is “hybrid genre”. It combines traditional puzzle games with the feature of development factors. Both puzzle games and development factors’ characteristic is “flow”. However, the mix of games enhance the complexity of games and may cause the opposite effect in players’ flow experience and learning. Based on this research purpose, TONI -3 and questionnaires will be used as research tools to assess “Tower of Saviors” and “Candy Crush” in order to first find out how the combination puzzle games of the development factors and regular leisure puzzle games make the differences of flow experience and logical reasoning ability and further explore how the development factors impact on flow and learning. The research found that the combination of development factors do not cause any good or bad effect on players’ flow experience. Likewise, no matter whether combining with development factors, puzzle games can enhance players’ logical ability and will not restrain nor distract players’ cognition learning. Moreover, the research also found out that “Tower of Saviors” has positive impact on players while players look for best matching “assorting” ability in current games since “Tower of Saviors” ties transfer beads and development factors closely. This result can be a direction for educators and game developers. Sun,Chuen-Tsai 孫春在 2015 學位論文 ; thesis 86 zh-TW
collection NDLTD
language zh-TW
format Others
sources NDLTD
description 碩士 === 國立交通大學 === 理學院科技與數位學習學程 === 103 === “Puzzle game” is used for academic research quite often. In recent years, the trend of puzzle games deign tends to be “hybrid genre” . Even the most popular game apps is “hybrid genre”. It combines traditional puzzle games with the feature of development factors. Both puzzle games and development factors’ characteristic is “flow”. However, the mix of games enhance the complexity of games and may cause the opposite effect in players’ flow experience and learning. Based on this research purpose, TONI -3 and questionnaires will be used as research tools to assess “Tower of Saviors” and “Candy Crush” in order to first find out how the combination puzzle games of the development factors and regular leisure puzzle games make the differences of flow experience and logical reasoning ability and further explore how the development factors impact on flow and learning. The research found that the combination of development factors do not cause any good or bad effect on players’ flow experience. Likewise, no matter whether combining with development factors, puzzle games can enhance players’ logical ability and will not restrain nor distract players’ cognition learning. Moreover, the research also found out that “Tower of Saviors” has positive impact on players while players look for best matching “assorting” ability in current games since “Tower of Saviors” ties transfer beads and development factors closely. This result can be a direction for educators and game developers.
author2 Sun,Chuen-Tsai
author_facet Sun,Chuen-Tsai
Shu,Wan-Lin
徐宛麟
author Shu,Wan-Lin
徐宛麟
spellingShingle Shu,Wan-Lin
徐宛麟
The Effect of Development Factors in Puzzle Games on Flow and Logic Reasonging- Two Case Studies on Tower of Saviors and Candy Crush.
author_sort Shu,Wan-Lin
title The Effect of Development Factors in Puzzle Games on Flow and Logic Reasonging- Two Case Studies on Tower of Saviors and Candy Crush.
title_short The Effect of Development Factors in Puzzle Games on Flow and Logic Reasonging- Two Case Studies on Tower of Saviors and Candy Crush.
title_full The Effect of Development Factors in Puzzle Games on Flow and Logic Reasonging- Two Case Studies on Tower of Saviors and Candy Crush.
title_fullStr The Effect of Development Factors in Puzzle Games on Flow and Logic Reasonging- Two Case Studies on Tower of Saviors and Candy Crush.
title_full_unstemmed The Effect of Development Factors in Puzzle Games on Flow and Logic Reasonging- Two Case Studies on Tower of Saviors and Candy Crush.
title_sort effect of development factors in puzzle games on flow and logic reasonging- two case studies on tower of saviors and candy crush.
publishDate 2015
url http://ndltd.ncl.edu.tw/handle/mt73rr
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