The Effect of Development Factors in Puzzle Games on Flow and Logic Reasonging- Two Case Studies on Tower of Saviors and Candy Crush.
碩士 === 國立交通大學 === 理學院科技與數位學習學程 === 103 === “Puzzle game” is used for academic research quite often. In recent years, the trend of puzzle games deign tends to be “hybrid genre” . Even the most popular game apps is “hybrid genre”. It combines traditional puzzle games with the feature of development fa...
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ndltd-TW-103NCTU53950042019-05-15T22:33:37Z http://ndltd.ncl.edu.tw/handle/mt73rr The Effect of Development Factors in Puzzle Games on Flow and Logic Reasonging- Two Case Studies on Tower of Saviors and Candy Crush. 益智遊戲中的養成元素對心流經驗與邏輯推理能力之影響──以神魔之塔和Candy Crush為例 Shu,Wan-Lin 徐宛麟 碩士 國立交通大學 理學院科技與數位學習學程 103 “Puzzle game” is used for academic research quite often. In recent years, the trend of puzzle games deign tends to be “hybrid genre” . Even the most popular game apps is “hybrid genre”. It combines traditional puzzle games with the feature of development factors. Both puzzle games and development factors’ characteristic is “flow”. However, the mix of games enhance the complexity of games and may cause the opposite effect in players’ flow experience and learning. Based on this research purpose, TONI -3 and questionnaires will be used as research tools to assess “Tower of Saviors” and “Candy Crush” in order to first find out how the combination puzzle games of the development factors and regular leisure puzzle games make the differences of flow experience and logical reasoning ability and further explore how the development factors impact on flow and learning. The research found that the combination of development factors do not cause any good or bad effect on players’ flow experience. Likewise, no matter whether combining with development factors, puzzle games can enhance players’ logical ability and will not restrain nor distract players’ cognition learning. Moreover, the research also found out that “Tower of Saviors” has positive impact on players while players look for best matching “assorting” ability in current games since “Tower of Saviors” ties transfer beads and development factors closely. This result can be a direction for educators and game developers. Sun,Chuen-Tsai 孫春在 2015 學位論文 ; thesis 86 zh-TW |
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碩士 === 國立交通大學 === 理學院科技與數位學習學程 === 103 === “Puzzle game” is used for academic research quite often. In recent years, the trend of puzzle games deign tends to be “hybrid genre” . Even the most popular game apps is “hybrid genre”. It combines traditional puzzle games with the feature of development factors. Both puzzle games and development factors’ characteristic is “flow”. However, the mix of games enhance the complexity of games and may cause the opposite effect in players’ flow experience and learning.
Based on this research purpose, TONI -3 and questionnaires will be used as research tools to assess “Tower of Saviors” and “Candy Crush” in order to first find out how the combination puzzle games of the development factors and regular leisure puzzle games make the differences of flow experience and logical reasoning ability and further explore how the development factors impact on flow and learning.
The research found that the combination of development factors do not cause any good or bad effect on players’ flow experience. Likewise, no matter whether combining with development factors, puzzle games can enhance players’ logical ability and will not restrain nor distract players’ cognition learning. Moreover, the research also found out that “Tower of Saviors” has positive impact on players while players look for best matching “assorting” ability in current games since “Tower of Saviors” ties transfer beads and development factors closely. This result can be a direction for educators and game developers.
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author2 |
Sun,Chuen-Tsai |
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Sun,Chuen-Tsai Shu,Wan-Lin 徐宛麟 |
author |
Shu,Wan-Lin 徐宛麟 |
spellingShingle |
Shu,Wan-Lin 徐宛麟 The Effect of Development Factors in Puzzle Games on Flow and Logic Reasonging- Two Case Studies on Tower of Saviors and Candy Crush. |
author_sort |
Shu,Wan-Lin |
title |
The Effect of Development Factors in Puzzle Games on Flow and Logic Reasonging- Two Case Studies on Tower of Saviors and Candy Crush. |
title_short |
The Effect of Development Factors in Puzzle Games on Flow and Logic Reasonging- Two Case Studies on Tower of Saviors and Candy Crush. |
title_full |
The Effect of Development Factors in Puzzle Games on Flow and Logic Reasonging- Two Case Studies on Tower of Saviors and Candy Crush. |
title_fullStr |
The Effect of Development Factors in Puzzle Games on Flow and Logic Reasonging- Two Case Studies on Tower of Saviors and Candy Crush. |
title_full_unstemmed |
The Effect of Development Factors in Puzzle Games on Flow and Logic Reasonging- Two Case Studies on Tower of Saviors and Candy Crush. |
title_sort |
effect of development factors in puzzle games on flow and logic reasonging- two case studies on tower of saviors and candy crush. |
publishDate |
2015 |
url |
http://ndltd.ncl.edu.tw/handle/mt73rr |
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