A crowdsourcing mobile game used for biomedical named-entity recognition
碩士 === 國立成功大學 === 電機工程學系 === 103 === Biomedical articles have dramatically increased recently, driving many tools for automatically extracting valuable knowledge in natural language articles. However, to make such full automatically extracted data be considered as knowledge, a manual verification st...
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ndltd-TW-103NCKU54421062016-08-15T04:17:44Z http://ndltd.ncl.edu.tw/handle/74763167796516684462 A crowdsourcing mobile game used for biomedical named-entity recognition 群眾外包手機遊戲用以生醫命名實體辨識 Yen-LinHuang 黃彥霖 碩士 國立成功大學 電機工程學系 103 Biomedical articles have dramatically increased recently, driving many tools for automatically extracting valuable knowledge in natural language articles. However, to make such full automatically extracted data be considered as knowledge, a manual verification step is generally required. This manual verification, which needs to employ many domain experts, may cost more than developing exaction algorithms and is hard to last for a long time. This work aims to introduce crowdsourcing, which borrows energy from community, to solve this problem. A mobile game, Markteria was implemented to extract knowledge from natural language documents “crowdsourcingly”. In this work, named-entity recognition (NER) was chosen to be the task, since it’s a required prior step for information extraction applications. Markteria is topic independent and can be extended to other NER topic in the future. Tien-Hao Chang 張天豪 2015 學位論文 ; thesis 30 zh-TW |
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碩士 === 國立成功大學 === 電機工程學系 === 103 === Biomedical articles have dramatically increased recently, driving many tools for automatically extracting valuable knowledge in natural language articles. However, to make such full automatically extracted data be considered as knowledge, a manual verification step is generally required. This manual verification, which needs to employ many domain experts, may cost more than developing exaction algorithms and is hard to last for a long time. This work aims to introduce crowdsourcing, which borrows energy from community, to solve this problem. A mobile game, Markteria was implemented to extract knowledge from natural language documents “crowdsourcingly”. In this work, named-entity recognition (NER) was chosen to be the task, since it’s a required prior step for information extraction applications. Markteria is topic independent and can be extended to other NER topic in the future.
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Tien-Hao Chang |
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Tien-Hao Chang Yen-LinHuang 黃彥霖 |
author |
Yen-LinHuang 黃彥霖 |
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Yen-LinHuang 黃彥霖 A crowdsourcing mobile game used for biomedical named-entity recognition |
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Yen-LinHuang |
title |
A crowdsourcing mobile game used for biomedical named-entity recognition |
title_short |
A crowdsourcing mobile game used for biomedical named-entity recognition |
title_full |
A crowdsourcing mobile game used for biomedical named-entity recognition |
title_fullStr |
A crowdsourcing mobile game used for biomedical named-entity recognition |
title_full_unstemmed |
A crowdsourcing mobile game used for biomedical named-entity recognition |
title_sort |
crowdsourcing mobile game used for biomedical named-entity recognition |
publishDate |
2015 |
url |
http://ndltd.ncl.edu.tw/handle/74763167796516684462 |
work_keys_str_mv |
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