The Research of the Correlation between Camp Board Game Character Mechanic and the Players’ Emotional Responses— Using the Lupus of Tabula as an Example

碩士 === 國立成功大學 === 工業設計學系 === 103 === People love camp board games because of several reasons, including highly player-targeted feature, the uncertainty of identity trust and fascinating stories. However, designing character’s ability and function is the most essential part of many camp board games....

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Bibliographic Details
Main Authors: Ssu-YiWu, 吳思儀
Other Authors: Meng-Dar Hsieh
Format: Others
Language:en_US
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/965uu7
Description
Summary:碩士 === 國立成功大學 === 工業設計學系 === 103 === People love camp board games because of several reasons, including highly player-targeted feature, the uncertainty of identity trust and fascinating stories. However, designing character’s ability and function is the most essential part of many camp board games. Upon observing players’ emotions caused by the characters they use, we can measure if players are highly interested in this game and verify if players’ emotional reactions accord with the ones that designers have expected when designing the game. Therefore, founding a set of inspection steps for game rules is the current issue that needs further development in board games. This thesis focuses on player’s experience of using hidden characters in camp board games so that we can explore the impacts on players’ emotions when they act as different characters. The correlation between players’ emotions and events they met could be analyzed via physiological measurement and video content analysis. These methods can quantify the player’s emotions caused by asymmetric role mechanics. By observing player’s physiological changes, we would know if game mechanic design has caused expected results. This method applies to camp board games with hidden characters, helps game development teams inspire directions for futuristic products and improvements towards current products, and elevates player’s satisfaction towards board games.