Interactive Design on Music and Painting and its User Experience Studies: Using Picasso's Cubist Paintings as Examples

碩士 === 國立政治大學 === 廣播電視學研究所 === 103 === The main purpose of this work is to shorten the distance between the abstractive pictures and the audience through combining Synesthesia with interactive experiences. The presentation of the work aims to produce correspondent animations and sounds for users try...

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Bibliographic Details
Main Author: 黃筑穎
Other Authors: 陳儒修
Format: Others
Language:zh-TW
Online Access:http://ndltd.ncl.edu.tw/handle/9np27s
Description
Summary:碩士 === 國立政治大學 === 廣播電視學研究所 === 103 === The main purpose of this work is to shorten the distance between the abstractive pictures and the audience through combining Synesthesia with interactive experiences. The presentation of the work aims to produce correspondent animations and sounds for users trying to interact with the pictures. The design of the animation is based upon the circumstances, details of the pictures and the visual interaction with the users; while the design of the sounds, the emotions, colors, lines and thymes presented by the work, allowing the users to mix the sounds and to improve the visual experiences through clicking the elements in the pictures. The work is weaved with Java Script, presented through web forms. To examine whether this work fulfilled my expectations, I utilized two methods, which were Strategic Experiential Modules brought up by Schimitt and Depth Interview. The result corresponded to the expectations upon the experiences of sense, feel, think, act and relate. Keywords:Synesthesia, Interactive Experience, Strategic Experiential modules, Picasso's Paintings