The effect on popularity for online games by holding game activities - SAMP San Andreas Multiplayer
碩士 === 醒吾科技大學 === 資訊科技系所 === 103 === By the popularization of the computer and the developing of the internet nowadays have been raised an issue of online games, which brings a brand new industry in the world and also be concerned by the online game company and the academic community. Therefore, thi...
Main Authors: | BO-CHEN ZHOU, 周柏辰 |
---|---|
Other Authors: | CHIA-TANG CHEN |
Format: | Others |
Language: | zh-TW |
Published: |
2015
|
Online Access: | http://ndltd.ncl.edu.tw/handle/chr7s5 |
Similar Items
Similar Items
-
Subgames in massively multiplayer online games
by: Hawker, Michael
Published: (2008) -
A MEASURE OF SOCIAL BEHAVIOR IN TEAM-BASED, MULTIPLAYER ONLINE GAMES: THE SOCIALITY IN MULTIPLAYER ONLINE GAMES SCALE (SMOG)
by: Hughes, Chelsea M
Published: (2015) -
Shared leadership in multiplayer online battle arena game teams
by: Lu, Po Yen, et al.
Published: (2016) -
Scalable services for massively multiplayer online games
by: Veron, Maxime Pierre Andre
Published: (2015) -
Real-Time Online Multiplayer Mobile Gaming
by: Jarrett, Martin, et al.
Published: (2007)