The Research of Game Scene Creative Conception used by Sparth Nicolas Bouvier’s creation

碩士 === 大葉大學 === 設計暨藝術學院碩士班 === 103 === Since I was a child, I like to image everything around me, but I never think that I can through painting to express everything that I image. It’s really surprised me.   In recent years, gaming industry spread very fast and I have the chance to join the SRW conc...

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Bibliographic Details
Main Authors: CHEN CHI CHIH, 陳致奇
Other Authors: 卓銀永
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/nekwq4
Description
Summary:碩士 === 大葉大學 === 設計暨藝術學院碩士班 === 103 === Since I was a child, I like to image everything around me, but I never think that I can through painting to express everything that I image. It’s really surprised me.   In recent years, gaming industry spread very fast and I have the chance to join the SRW concept workshop to meet the famous game transformation scene designer, Sparth Nicolas Bouvier. I learnt a lot from him. I realized what is concept art and transformation scene design. Mr. Bouvier shared a lot of his experience of his job and knowledge. I deeply attractive the concept design and want to know more about it.   I wish that I can accord this research to more understand the concept art and transformation scene design. To base on the document and analogism, I realize more information about the transformation scene and how to improve and create my own ideas about the transformation scene in the game. Also, through the works of the Mr. Bouvier, I can understand his design and compose, moreover to separate and analyze the difference between the different creations. Indeed, to find out the better ideas to use in my own creations.   To the researcher, I can use Photoshop to express what I am feeling about the life and world to create the work of the transformation scene. Also, I can use the interview method to interview the different transformation scene designers to ask them give me the suggestions and advices to this research in order to make the creation for its completeness.