Designing Scent Interactive Installations
碩士 === 國立雲林科技大學 === 數位媒體設計系 === 102 === As the world become more and more digitalized, not only the way of communication but also the interface design suitable for every kind of users, become particularly critical. This study uses human five senses experience as the design basis of user interface, a...
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ndltd-TW-102YUNT08040042016-02-28T04:20:21Z http://ndltd.ncl.edu.tw/handle/71457547041552630411 Designing Scent Interactive Installations 具氣味回饋之互動裝置設計 Yi-Chin Lee 李一進 碩士 國立雲林科技大學 數位媒體設計系 102 As the world become more and more digitalized, not only the way of communication but also the interface design suitable for every kind of users, become particularly critical. This study uses human five senses experience as the design basis of user interface, and try to find out when visual and auditory senses occupy the most human perception, how to prominent other ways of perception to introduce different senses experience. This study uses smell and taste senses as main design interface, and other three senses as secondary interface. We try to enhance the perception of mixed feelings on the interface by working from the output of the interface, emphasizing communication interface environment, people and interactive devices. This study uses five senses experience design into interactive devices and researches on related papers and works. This study also applies the “Theory of Common Sense” introduced by Nakamura Yujiro. The “Theory of Common Sense” is derived from sensibility along with common sense and tries to comprehend all aspects of perceived competence, thus is both intellectually productive and concretely creative. This study constructed an interactive living stage and employed prototyping, observation and questionnaire as our research method. Through observation and questionnaire methods, we can generalize the interactive experience of the users. With electronic media experience of the five senses, we detected the users’ behavior and habits, applying in everyday applications, and the premise of the five senses to experience the production of two interactive installations, "Deep Feeling" and "MIX". The contributions of this study are as following: 1. All perception interactive installation is a close correlation with "Sensus communis", accord conditions "common sense" and "five senses integration", one of the threshold can be applied to everyday life to achieve. 2. All perception interactive installation used in life,the idea design direction is feasible and worthy of development. 3. "Deep Feeling" and "MIX" accord the design guidelines. 4. The main produce perception interactive installation with olfactory perception, the auxiliary enhanced the overall experience level of taste perception, achieve sensus communis of concepts. 5. Three theories are positively agreed of two interactive installations. The Perception interactive installation is to be expected in the future. Chao-Ming Wang 王照明 2014 學位論文 ; thesis 103 zh-TW |
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碩士 === 國立雲林科技大學 === 數位媒體設計系 === 102 === As the world become more and more digitalized, not only the way of communication but also the interface design suitable for every kind of users, become particularly critical. This study uses human five senses experience as the design basis of user interface, and try to find out when visual and auditory senses occupy the most human perception, how to prominent other ways of perception to introduce different senses experience.
This study uses smell and taste senses as main design interface, and other three senses as secondary interface. We try to enhance the perception of mixed feelings on the interface by working from the output of the interface, emphasizing communication interface environment, people and interactive devices. This study uses five senses experience design into interactive devices and researches on related papers and works.
This study also applies the “Theory of Common Sense” introduced by Nakamura Yujiro. The “Theory of Common Sense” is derived from sensibility along with common sense and tries to comprehend all aspects of perceived competence, thus is both intellectually productive and concretely creative.
This study constructed an interactive living stage and employed prototyping, observation and questionnaire as our research method. Through observation and questionnaire methods, we can generalize the interactive experience of the users. With electronic media experience of the five senses, we detected the users’ behavior and habits, applying in everyday applications, and the premise of the five senses to experience the production of two interactive installations, "Deep Feeling" and "MIX".
The contributions of this study are as following:
1. All perception interactive installation is a close correlation with "Sensus communis", accord conditions "common sense" and "five senses integration", one of the threshold can be applied to everyday life to achieve.
2. All perception interactive installation used in life,the idea design direction is feasible and worthy of development.
3. "Deep Feeling" and "MIX" accord the design guidelines.
4. The main produce perception interactive installation with olfactory perception, the auxiliary enhanced the overall experience level of taste perception, achieve sensus communis of concepts.
5. Three theories are positively agreed of two interactive installations. The Perception interactive installation is to be expected in the future.
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author2 |
Chao-Ming Wang |
author_facet |
Chao-Ming Wang Yi-Chin Lee 李一進 |
author |
Yi-Chin Lee 李一進 |
spellingShingle |
Yi-Chin Lee 李一進 Designing Scent Interactive Installations |
author_sort |
Yi-Chin Lee |
title |
Designing Scent Interactive Installations |
title_short |
Designing Scent Interactive Installations |
title_full |
Designing Scent Interactive Installations |
title_fullStr |
Designing Scent Interactive Installations |
title_full_unstemmed |
Designing Scent Interactive Installations |
title_sort |
designing scent interactive installations |
publishDate |
2014 |
url |
http://ndltd.ncl.edu.tw/handle/71457547041552630411 |
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