A Study of Interrelationship On Free Application Product Life Cycle And Schmitt Modules.

碩士 === 淡江大學 === 大眾傳播學系碩士班 === 102 === APP Product Life Cycle, the subject discussed by this study, refers to the course of APP commercialization (downloaded to users’ mobile phones) for people’s use. This study attempted to construct APP product usage dimensions based on the five experiential dimens...

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Main Authors: Ya-Wen Hsu, 徐雅文
Other Authors: 陳玉鈴
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/45347225418674446157
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spelling ndltd-TW-102TKU050230272016-05-22T04:40:29Z http://ndltd.ncl.edu.tw/handle/45347225418674446157 A Study of Interrelationship On Free Application Product Life Cycle And Schmitt Modules. 免費APP生命週期與策略體驗模組相互關係之研究 Ya-Wen Hsu 徐雅文 碩士 淡江大學 大眾傳播學系碩士班 102 APP Product Life Cycle, the subject discussed by this study, refers to the course of APP commercialization (downloaded to users’ mobile phones) for people’s use. This study attempted to construct APP product usage dimensions based on the five experiential dimensions contained in Strategic Experiential Modules (SEMs) and to verify if the five experiential dimensions were capable of predicting APP Product Life Cycle, and thus analyzed the relationship between experiences and APP Product Life Cycle. Finally, this study acquired five curves representing different APP Product Life Cycles. 1. APP for communication: featured bythe highest frequency of use. APP Product Life Cycle appears steady after its growth period, and has a “stable and matured” curve. With the influence imposed by the related experiences, the curve rises steadily. 2. APP for community: noted for thesecond highest frequency of use. People use APP for community in the same way as people use APP for communication. APP Product Life Cycle has a “stable and matured” curve. With the influence imposed by the related experiences, the curve rises steadily. 3. APP for real-time information: featured byhigh frequency of use and short service time. Generally, users may acquire real-time information without activating APP. APP Product Life Cycle appears steady after its growth period, and has a “stable and matured” curve, which is lower than the curve of APP for communication and the curve of APP for community. Similarly, with the influence imposed by the related experiences, the curve rises steadily. 4. APP for navigation: people use it only when they have to. APP Product Life Cycle rises and falls, depending on whether people use it. APP Product Life Cycle has a “circulated half and circulated again” curve. The curve’s fluctuation range is influenced by the sensory experience and by the related experience. 5. APP for games: users’ behaviors are distributed extremely. Some people use it frequently; thus, APP Product Life Cycle has a “stable and matured” curve. Others rarely use it and do not activate it everyday. When they activate it, they use it for a short time. The curve rises and falls, depending on whether people use it or not. Thus, APP Product Life Cycle has a “circulated half and circulated again” curve. 陳玉鈴 2014 學位論文 ; thesis 108 zh-TW
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description 碩士 === 淡江大學 === 大眾傳播學系碩士班 === 102 === APP Product Life Cycle, the subject discussed by this study, refers to the course of APP commercialization (downloaded to users’ mobile phones) for people’s use. This study attempted to construct APP product usage dimensions based on the five experiential dimensions contained in Strategic Experiential Modules (SEMs) and to verify if the five experiential dimensions were capable of predicting APP Product Life Cycle, and thus analyzed the relationship between experiences and APP Product Life Cycle. Finally, this study acquired five curves representing different APP Product Life Cycles. 1. APP for communication: featured bythe highest frequency of use. APP Product Life Cycle appears steady after its growth period, and has a “stable and matured” curve. With the influence imposed by the related experiences, the curve rises steadily. 2. APP for community: noted for thesecond highest frequency of use. People use APP for community in the same way as people use APP for communication. APP Product Life Cycle has a “stable and matured” curve. With the influence imposed by the related experiences, the curve rises steadily. 3. APP for real-time information: featured byhigh frequency of use and short service time. Generally, users may acquire real-time information without activating APP. APP Product Life Cycle appears steady after its growth period, and has a “stable and matured” curve, which is lower than the curve of APP for communication and the curve of APP for community. Similarly, with the influence imposed by the related experiences, the curve rises steadily. 4. APP for navigation: people use it only when they have to. APP Product Life Cycle rises and falls, depending on whether people use it. APP Product Life Cycle has a “circulated half and circulated again” curve. The curve’s fluctuation range is influenced by the sensory experience and by the related experience. 5. APP for games: users’ behaviors are distributed extremely. Some people use it frequently; thus, APP Product Life Cycle has a “stable and matured” curve. Others rarely use it and do not activate it everyday. When they activate it, they use it for a short time. The curve rises and falls, depending on whether people use it or not. Thus, APP Product Life Cycle has a “circulated half and circulated again” curve.
author2 陳玉鈴
author_facet 陳玉鈴
Ya-Wen Hsu
徐雅文
author Ya-Wen Hsu
徐雅文
spellingShingle Ya-Wen Hsu
徐雅文
A Study of Interrelationship On Free Application Product Life Cycle And Schmitt Modules.
author_sort Ya-Wen Hsu
title A Study of Interrelationship On Free Application Product Life Cycle And Schmitt Modules.
title_short A Study of Interrelationship On Free Application Product Life Cycle And Schmitt Modules.
title_full A Study of Interrelationship On Free Application Product Life Cycle And Schmitt Modules.
title_fullStr A Study of Interrelationship On Free Application Product Life Cycle And Schmitt Modules.
title_full_unstemmed A Study of Interrelationship On Free Application Product Life Cycle And Schmitt Modules.
title_sort study of interrelationship on free application product life cycle and schmitt modules.
publishDate 2014
url http://ndltd.ncl.edu.tw/handle/45347225418674446157
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