A Study and Creation of Mobile Game for Operating of the Spinning Top

碩士 === 國立臺北科技大學 === 互動媒體設計研究所 === 102 === Smartphones spread extensively with the development of technology in recent years; simultaneously, traditional games are on the decline. This study combines traditional toys with technology and creating an operational game, new media and mobile phone with va...

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Bibliographic Details
Main Authors: Hsin-Ying Tsai, 蔡欣穎
Other Authors: Ko-chiu Wu
Format: Others
Language:zh-TW
Published: 2014
Online Access:http://ndltd.ncl.edu.tw/handle/k69qp8
Description
Summary:碩士 === 國立臺北科技大學 === 互動媒體設計研究所 === 102 === Smartphones spread extensively with the development of technology in recent years; simultaneously, traditional games are on the decline. This study combines traditional toys with technology and creating an operational game, new media and mobile phone with various functional characteristics will be used. Users can operate the virtual spinning top through the application game, which transformed the handheld device into a spinning top experience carrier. Current game studies show that most mobile games focus on static and creative design, and therefore in order to make mobile games become more dynamic, this study uses smartphone Gyroscope, Accelerometer and other sensors. Action, playability and the competition are the three main elements for developing this innovative spinning top game. As the old saying goes, “practice makes perfect”. Players will become more skillful through operating their own spinning top again and again in this mobile game. After completion of the development phase, displayed the work and surveying in 2014 Young Designers’ Exhibition. This study collects information and audience feedback through two ways: observation and questionnaires, and then 347 valid questionnaires were received. The main questionnaires use flow in games and statistical analysis, which shows that experimental subjects were immersed in the game. The groups of player are related and have reciprocal influence with four dimensions which are "concentration", "challenge", "player skills" and "immersion". Conclusion indicates that design methods of transplanting traditional toy game to smart phone and suggests future research direction.