Application of Dynamic Gesture Recognition to Animation

碩士 === 聖約翰科技大學 === 資訊工程系碩士班 === 103 === With the development of technology, making the machine more effective and convenient will become a big issue. In this paper, using Kinect for XBOX to track the gesture of hands and then apply the technique of dynamic time warping to recognize the gesture. The...

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Bibliographic Details
Main Authors: Ching-Yi Hsiao, 蕭淨衣
Other Authors: 彭吳忠謀
Format: Others
Language:zh-TW
Published: 2015
Online Access:http://ndltd.ncl.edu.tw/handle/80538530120573694239
Description
Summary:碩士 === 聖約翰科技大學 === 資訊工程系碩士班 === 103 === With the development of technology, making the machine more effective and convenient will become a big issue. In this paper, using Kinect for XBOX to track the gesture of hands and then apply the technique of dynamic time warping to recognize the gesture. The results can be used as commands to animate the virtual objects to demonstrate a dramatic performance. Eventually, this paper combine art with technology to show a lively and interesting story. Gesture recognition is based on Kinect skeletons. The relative positions of wrist to spine are stored in the database as samples. In this paper, using dynamic time warping to measure the similarity between sample and user gesture. When the value of similarity is lower than a threshold, the gesture is recognized. Four program modules in this parper, Recorder, Gesture data, Animation and Recognition. The major function of Recorder is to renew the sample data from database if necessary. The Gesture data shows sample data’s gesture movement. The recognition is the test module for gesture recognition. Animation module is the main part of dramatic performance.