Summary: | 碩士 === 世新大學 === 資訊管理學研究所(含碩專班) === 102 === Cloud has become a trend, whether it is games or general services in the future will certainly be insufficient to compensate for the single cloud, but the game itself covers many areas have been developed it is not easy, although the general scope of services involves not so extensive game , but to improve service quality is quite difficult, if adding cloud capabilities will make it more difficult to develop, and the barriers to entry and the learning curve for beginners will be improved, and the cloud will be difficult to develop with increasing the number of concurrent connections grow, and now it is an era of the global village, games or general service supply if only a few people use, will reduce the public's willingness to use, last longer someone is willing to use. This study developed a simple framework expectations raised specifically for cloud gaming (Cloud Game) design, in addition to greatly simplify multiplayer game development beyond the clouds, better architecture makes possible to optimize the number of simultaneous connections may be able to add more and architecture extended to cloud services, providing cloud services to developers in general use, so developers do not have to suffer for solving network problems. Simple game development framework in the cloud, the underlying network is hidden from the user to see and use a combination of engine and engine design features two existing mechanisms to assist developers and game data synchronization message transmission, providing developers with simple Script file to configure the network connection parameters to complete the network connection section, and allows developers to pass data to be transmitted network architecture, network architecture replaced by the developer to handle the transmission section and simultaneous optimization, transport optimization delay optimization solve a variety of network problems, streamline the development process and the complex network of many time-consuming processing network problems, to reduce development effort, schedule and learning curve effects, while retaining the flexibility to developers in the future may be more subtle or bottom of the regulation, the game developer or general service and therefore will be more focus on developing games or general service itself, and thus enhance the game engine and the developers of the value of the final product.
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