An implementation for ray tracing out-of-core scenes on cloud
博士 === 國立臺灣大學 === 資訊工程學研究所 === 102 === Ray tracing-based rendering methods can produce high quality and realistic images. However, it requires lots of computing resource to finish the rendering tasks so these kinds of methods are rarely used for small studios or individuals in the past. With the mat...
Main Authors: | Tz-Huan Huang, 黃子桓 |
---|---|
Other Authors: | 莊永裕 |
Format: | Others |
Language: | en_US |
Published: |
2014
|
Online Access: | http://ndltd.ncl.edu.tw/handle/02862297437222289356 |
Similar Items
-
Implementation of Interactive Ray Tracing on Multi-Core Personal Computers
by: Sheng-Jen Huang, et al.
Published: (2008) -
Scene decompositions for accelerated ray tracing
by: Spackman, John Neil
Published: (1989) -
RAY TRACING DYNAMIC SCENES ON THE GPU
by: PAULO IVSON NETTO SANTOS
Published: (2009) -
Ray Tracing Complex Scenes on Graphics Hardware
by: Pei-Lun Lee, et al.
Published: (2006) -
[en] RAY TRACING DYNAMIC SCENES ON THE GPU
by: PAULO IVSON NETTO SANTOS
Published: (2017)